In this update1
Full notes
Full Mindustry update
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What changed
- Fixes
- Gameplay
- Performance
- Maps
- Server
Mindustry changes
Fixed bound unit not saving in logic blocks
Made water extractor less effective on charred stone tiles
Made turrets rotate-able during placement
Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041)
Made remove ore/wall 'blocks' always show up in in-game editor results
Disabled shooting in the editor
Added buttons for toggling map layers in the editor
Many various community-submitted Erekir unit balancing adjustments (see Github PR #11184)
On Erekir, launch location will now be selected based on items required, to reduce confusion
Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link
When losing a sector on Serpulo, all player structures from the previous run now become derelict
On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it
Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)
152.1 hotfix notes:
Fixed turrets not being rotated clientside when placed on servers
Fixed turrets not rotating the correct way during construction
Fixed derelict structures not functioning properly after being repaired
Fixed liquid junctions not being place-able on edges of deep water
Fixed infinite items being enabled in a hidden sector
Source
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