Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
Mindustry changes
Deprecated 32-bit Windows version (please switch to a 64-bit install!)
Added 'rune' decorative tiles for use in the campaign
Added 3 new environmental metal wall blocks and 1 new metal floor block
Added support for selecting multiple buildings in command mode at once
Added editor support for colored floor/wall configuration
Removed "walls to cliffs" button
Added support for filling regions with cliffs using fill tool mode
Added support for painting floors under certain liquids in editor
Fixed colored floors/walls not being filled or mirrored properly in editor
Fixed player not being able to command units properly when dead
Fixed campaign games continuing even after core destruction
Fixed bullets spawning backwards at low FPS values
Fixed block configurations in schematics changing when item/block IDs change
Fixed dead buildings being readable/writable in logic
Fixed NaN being a possible value in logic
Improved precision of stats displayed in core database
Updates to Planetary Launch Terminal and Geothermal Stronghold submissions
Many various changes to Erekir turret stats
Source
Changelog.gg summarizes and formats this update. How we read updates.
