HomeGamesUpdatesPricingMethodology
Steam News25 August 202510mo ago

Build 151 (Beta)

Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added 'rune' decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for sele

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions2 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedDeprecated 32-bit Windows version (please switch to a 64-bit install!)
addedAdded 'rune' decorative tiles for use in the campaign
addedAdded 3 new environmental metal wall blocks and 1 new metal floor block
addedAdded support for selecting multiple buildings in command mode at once
addedAdded editor support for colored floor/wall configuration
removedRemoved "walls to cliffs" button

Mindustry changes

changedDeprecated 32-bit Windows version (please switch to a 64-bit install!)
addedAdded 'rune' decorative tiles for use in the campaign
addedAdded 3 new environmental metal wall blocks and 1 new metal floor block
addedAdded support for selecting multiple buildings in command mode at once
addedAdded editor support for colored floor/wall configuration
  • Deprecated 32-bit Windows version (please switch to a 64-bit install!)

  • Added 'rune' decorative tiles for use in the campaign

  • Added 3 new environmental metal wall blocks and 1 new metal floor block

  • Added support for selecting multiple buildings in command mode at once

  • Added editor support for colored floor/wall configuration

  • Removed "walls to cliffs" button

  • Added support for filling regions with cliffs using fill tool mode

  • Added support for painting floors under certain liquids in editor

  • Fixed colored floors/walls not being filled or mirrored properly in editor

  • Fixed player not being able to command units properly when dead

  • Fixed campaign games continuing even after core destruction

  • Fixed bullets spawning backwards at low FPS values

  • Fixed block configurations in schematics changing when item/block IDs change

  • Fixed dead buildings being readable/writable in logic

  • Fixed NaN being a possible value in logic

  • Improved precision of stats displayed in core database

  • Updates to Planetary Launch Terminal and Geothermal Stronghold submissions

  • Many various changes to Erekir turret stats

Source

Steam News / 25 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.