HomeGamesUpdatesPricingMethodology
Steam News23 May 20261mo ago

v8 Build 158

Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched mes

In this update1

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes6 additions3 changes1 removal
  • Fixes
  • Server
  • Maps
  • Security
  • Gameplay
  • Performance
fixedFixed save corruption caused by large build queues
fixedFixed use of `@queries` world logic variable causing save corruption
fixedFixed message block content limits being inconsistently enforced (now always 400)
fixedFixed patched message blocks causing network issues; the length limit is non-patchable
fixedFixed some sync issues with payload control
fixedFixed Quell bullet not tracking cursor correctly

Mindustry changes

fixedFixed save corruption caused by large build queues
fixedFixed use of `@queries` world logic variable causing save corruption
fixedFixed message block content limits being inconsistently enforced (now always 400)
fixedFixed patched message blocks causing network issues; the length limit is non-patchable
fixedFixed some sync issues with payload control
  • Fixed save corruption caused by large build queues

  • Fixed use of `@queries` world logic variable causing save corruption

  • Fixed message block content limits being inconsistently enforced (now always 400)

  • Fixed patched message blocks causing network issues; the length limit is non-patchable

  • Fixed some sync issues with payload control

  • Fixed Quell bullet not tracking cursor correctly

  • Fixed liquids under walls counting towards sector resources

  • Fixed containers dropped adjacent to cores clearing their items

  • Fixed several issues relating to data patch map softlocks

  • Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code

  • Fixed a launch pad item import exploit

  • Fixed naval/flying units sometimes circling patrol points forever

  • Increased max map size to 800x800

  • Removed the deprecated unit ammo rule/system completely; any mods that used this system will break

  • Improved performance of block removal/team change events (reduces campaign core destruction lag)

  • Improved performance of logic block link changes (fixes some lag machines)

  • Added more stats of Mass Driver to database

  • Added shield bar to HUD when controlling a unit with shields

  • Added schematic descriptions to schematic info dialog

  • Added 'fill under liquids' bucket tool mode

  • Added option to filter maps by planet

  • Added option to clear saves/research by planet

  • Made Scathe display different missiles in itself depending on ammo type used

  • Many various Serpulo/Erekir rebalancing changes

Hotfix 158.1:

  • Fixed vault-related save reload item duplication bug

  • Fixed occasional crash caused by logic-controlled landing pads

  • Fixed health never being visible when controlling shielded payload units (e.g. Oct)

  • Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol

  • Fixed certain status effects not being displayed

Source

Steam News / 23 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.