In this update1
Full notes
Full Mindustry update
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What changed
- Fixes
- Server
- Maps
- Security
- Gameplay
- Performance
Mindustry changes
Fixed save corruption caused by large build queues
Fixed use of `@queries` world logic variable causing save corruption
Fixed message block content limits being inconsistently enforced (now always 400)
Fixed patched message blocks causing network issues; the length limit is non-patchable
Fixed some sync issues with payload control
Fixed Quell bullet not tracking cursor correctly
Fixed liquids under walls counting towards sector resources
Fixed containers dropped adjacent to cores clearing their items
Fixed several issues relating to data patch map softlocks
Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
Fixed a launch pad item import exploit
Fixed naval/flying units sometimes circling patrol points forever
Increased max map size to 800x800
Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
Improved performance of block removal/team change events (reduces campaign core destruction lag)
Improved performance of logic block link changes (fixes some lag machines)
Added more stats of Mass Driver to database
Added shield bar to HUD when controlling a unit with shields
Added schematic descriptions to schematic info dialog
Added 'fill under liquids' bucket tool mode
Added option to filter maps by planet
Added option to clear saves/research by planet
Made Scathe display different missiles in itself depending on ammo type used
Many various Serpulo/Erekir rebalancing changes
Hotfix 158.1:
Fixed vault-related save reload item duplication bug
Fixed occasional crash caused by logic-controlled landing pads
Fixed health never being visible when controlling shielded payload units (e.g. Oct)
Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol
Fixed certain status effects not being displayed
Source
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