In this update4
Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- UI and audio
- Performance
- Compatibility
Mindustry changes
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes.
Serpulo Campaign
The entire Serpulo campaign has been overhauled; most maps have been completely reworked
All sectors from the tech tree now have unique icons
Launch pads have been reworked, and now require landing pads at destinations
Difficulty modifiers have been added, for those who find the new campaign too difficult (or too easy)
All procedurally generated base sectors on Serpulo have been replaced with player-submitted ones
Core zones have been added to several maps, allowing for multiple cores to be placed, like in Erekir
QoL
Building plans are now synced to other players in multiplayer
Locations can now be pinged on the map (Default key: P)
The camera can now be "detached" from the unit if enabled in the settings
Buildings like sorters and unit factories can now be configured as plans before placement by ctrl+clicking the plan
Improved unit pathfinding
Added queuing of command for units
Stances for boosting, patrolling, holding fire and more
New commands for mining specific resources or moving unit payloads continuously
Multiple unit factory blocks can now be selected at once via rectangle selection
Mapping
A new 'marker' system for world processors, allowing rendering of arbitrary game sprites or shapes in maps
A new UI for viewing and editing world processors easily
A data patch system for modifying weapons, stats and other attributes of blocks, units and items per-map or per-server
Improved in-game editor UI with support for editing terrain
Buttons to toggle specific layers in the map editor
New decorative metal & colored blocks
Audio
Completely reworked most sound effects, with an emphasis on Serpulo
Updated audio system to allow for a much higher active sound cap
Added sounds for many new events, such as units walking
Improved audio behavior in general; sounds should cut each other off far less frequently now
Misc
Colored Serpulo turret bullets based on their bullet types
Added new ammo types for Erekir turrets
Added a few new utility/production blocks for Erekir
New instructions for displaying text in logic displays, as well as a new tiled display block
Rendering performance optimizations
Many more things; it's been 2+ years, so I've probably forgotten something
Future Plans
As many might have noticed, this update does not have the Neoplasm faction content that was shown ages ago in various places; that will be my main focus in v9.
Many user-submitted Serpulo sectors still need a lot of work, so expect further updates on that front.
The campaign(s) still lack any kind of conclusive "ending" or story, but I'm still deciding on whether a proper story would fit the game, or whether it would be viable at all. I'm not sure if people even want yet another rework to the campaign.
The Erekir campaign will likely be undergoing a similar rework to that of the Serpulo campaign, but that may only be added in v10 or beyond.
Changes since Beta Build 157
Fixed empty packets causing UDP errors and server disconnects
Fixed naval units not pathfinding around destructible blocks on water properly
Fixed some minor JSON and data patcher bugs
Made core unit projectiles inherit unit speed as before, but keep range the same
Re-ordered some tech tree requirements in Serpulo
Reverted changes related to display scaling on Windows
Hotfix 157.2
Fixed waves spawning in Ground Zero before the tutorial is completed
Fixed incorrect sounds being spammed in a specific submitted sector
Translation updates
Build 157.3
Added a processor instruction for spawning bullets
Added sensors for player ping text/position
Added a global Steam ban system for known griefers
Fixed Horizon units not being able to circle large blocks
Fixed bullets fired from core units while moving backwards lasting longer
Build 157.4
Fixed spawn bullet instruction causing save issues
Fixed sensor name conflict with bullet properties
Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
Made players respawn instantly upon joining a server, even when the host paused it
Added a world logic spatial query instruction
Made "core is under attack" warning clickable; pans to last attacked core
Minor map submission fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
