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Steam News9 April 20262mo ago

Build 157 (Beta)

If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions2 changes1 removal
  • Compatibility
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Server
changedIf all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.
changedChanged desktop fullscreen implementation; it should always use borderless fullscreen now
removedRemoved redundant "borderless fullscreen" setting
addedAdded a sector migration warning to users upgrading from build 146
addedAdded descriptions to sectors that were missing them
addedChanged layout of megabase on Serpulo; added a map submission for the center

Mindustry changes

changedIf all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.
changedChanged desktop fullscreen implementation; it should always use borderless fullscreen now
removedRemoved redundant "borderless fullscreen" setting
addedAdded a sector migration warning to users upgrading from build 146
addedAdded descriptions to sectors that were missing them

If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.

  • Changed desktop fullscreen implementation; it should always use borderless fullscreen now

  • Removed redundant "borderless fullscreen" setting

  • Made glowing red wire blocks turn dark when nearby cores are destroyed or the sector is captured on Serpulo

  • Added a sector migration warning to users upgrading from build 146

  • Added descriptions to sectors that were missing them

  • Changed layout of megabase on Serpulo; added a map submission for the center

  • Made several Serpulo sectors hidden

  • Fixed various issues relating to window scaling on Windows

  • Fixed ambient sounds restarting when paused

  • Fixed location pings not being filter-able on servers

  • Fixed remote units exploding near walls on non-headless servers under certain conditions

  • Fixed player units teleporting when controlled under specific circumstances

Source

Steam News / 9 April 2026

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