Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Fixes
- UI and audio
- Server
Mindustry changes
If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.
Changed desktop fullscreen implementation; it should always use borderless fullscreen now
Removed redundant "borderless fullscreen" setting
Made glowing red wire blocks turn dark when nearby cores are destroyed or the sector is captured on Serpulo
Added a sector migration warning to users upgrading from build 146
Added descriptions to sectors that were missing them
Changed layout of megabase on Serpulo; added a map submission for the center
Made several Serpulo sectors hidden
Fixed various issues relating to window scaling on Windows
Fixed ambient sounds restarting when paused
Fixed location pings not being filter-able on servers
Fixed remote units exploding near walls on non-headless servers under certain conditions
Fixed player units teleporting when controlled under specific circumstances
Source
Changelog.gg summarizes and formats this update. How we read updates.
