In this update2
Full notes
Full Mindustry update
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What changed
- Workshop
- Fixes
- Performance
- UI and audio
- Gameplay
- Maps
Mindustry changes
Fixed schematics having a blank thumbnail when uploaded to Steam Workshop
Fixed wait time not saving in processors
Fixed many various data patcher bugs
Fixed a server memory usage exploit
Fixed Japanese font not displaying correctly
Fixed many languages (e.g. Chinese) not being displayed in monospace font
Optimized build plan rendering
Updated a large amount of Serpulo sector submissions
Enabled animated shields and planet atmosphere on Android by default
Made boosting a stance instead of a command
Improved filtering options for map UI
Added a "hold position" stance for repair/rebuild units
Added a new 3x3 canvas block
Added a 'ping location' key (Default: P)
Added canvas image import/export options
Added sync of other player's build queues
Added a unit factory activation delay rule, enabled by default in the Serpulo campaign
Added a variant of labels for plugins that use an ID, to prevent flickering
Added Littoral Shipyard sector
Added an additional basic gameplay tutorial to Frozen Forest
Hotfix 156.1:
Fixed some minor transparency bugs with other player's build plans
Fixed maps not being sorted properly
Fixed world processors and related blocks being healed by menders
Locked Pyratite behind Cratered Battlegrounds
Updated a few sector submissions
Minor optimizations to in-world schematic plan rendering
Hotfix 156.2:
Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes
Updated Littoral Shipyard sector submission
Fixed holding of payload pickup/drop key causing rate limit issues on servers
Fixed status effects not scaling correctly in UI
Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly
Source
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