Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Server
- Fixes
Mindustry changes
Changed planet launch UI visuals slightly to indicate origin sector more clearly
Added a hint for un-researched unit upgrades
Added previews of incoming links for Erekir bridges
Made enemy spawn positions update when edited in-game through world processors or scripts
Increased Breach tungsten ammo multiplier 1 -> 2
Fixed scaling of server headers in server list
Fixed possible duplication of servers in server list
Fixed teams in logic not being sense-able
Source
Changelog.gg summarizes and formats this update. How we read updates.
