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Steam News30 October 20258mo ago

Build 153 (Beta)

The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually.

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions2 changes0 removals
  • Server
  • Maps
  • Fixes
  • Gameplay
  • UI and audio
addedThe highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.
fixedFixed certain campaign maps always resetting after sector loss
fixedFixed unit assembler clogging in certain conditions
fixedFixed overlay floors under liquids not being removed when placed over in the editor
fixedFixed Sublimate not firing correctly at low liquid flow rates
fixedFixed planet normals displaying incorrectly on OpenGL 2 devices

Mindustry changes

addedThe highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.
fixedFixed certain campaign maps always resetting after sector loss
fixedFixed unit assembler clogging in certain conditions
fixedFixed overlay floors under liquids not being removed when placed over in the editor
fixedFixed Sublimate not firing correctly at low liquid flow rates

The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.

Read more about it here: https://mindustrygame.github.io/wiki/contentpatches/

  • Fixed certain campaign maps always resetting after sector loss

  • Fixed unit assembler clogging in certain conditions

  • Fixed overlay floors under liquids not being removed when placed over in the editor

  • Fixed Sublimate not firing correctly at low liquid flow rates

  • Fixed planet normals displaying incorrectly on OpenGL 2 devices

  • Fixed default planet mesh displaying as a mess in mods

  • Updated many different campaign submissions for Serpulo

  • Added a sector attempt counter

  • Added a button to insert instructions between lines in the logic editor

  • Added the core database button to the pause menu on mobile

  • Made rotation of certain buildings stay constant when dragged as a line

  • Buffed Quasar and Pulsar units

  • The Thorium Reactor block now outputs heat (for mixtech)

Source

Steam News / 30 October 2025

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