Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Fixes
- Gameplay
- UI and audio
Mindustry changes
The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.
Read more about it here: https://mindustrygame.github.io/wiki/contentpatches/
Fixed certain campaign maps always resetting after sector loss
Fixed unit assembler clogging in certain conditions
Fixed overlay floors under liquids not being removed when placed over in the editor
Fixed Sublimate not firing correctly at low liquid flow rates
Fixed planet normals displaying incorrectly on OpenGL 2 devices
Fixed default planet mesh displaying as a mess in mods
Updated many different campaign submissions for Serpulo
Added a sector attempt counter
Added a button to insert instructions between lines in the logic editor
Added the core database button to the pause menu on mobile
Made rotation of certain buildings stay constant when dragged as a line
Buffed Quasar and Pulsar units
The Thorium Reactor block now outputs heat (for mixtech)
Source
Changelog.gg summarizes and formats this update. How we read updates.
