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Steam News4 September 20232y ago

Build 146

Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval unit

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes5 additions2 changes2 removals
  • Fixes
  • Performance
  • Maps
  • Balance
  • Gameplay
  • Server
fixedFixed a variety of issues with unit & block cost multiplier rules
fixedFixed many various crashes
fixedFixed various achievements not triggering
fixedFixed pathfinding not being able to path through solid enemy blocks
fixedFixed naval units sometimes attempting to pathfind through land
fixedFixed water tiles with space background resulting in a black background

Mindustry changes

fixedFixed a variety of issues with unit & block cost multiplier rules
fixedFixed many various crashes
fixedFixed various achievements not triggering
fixedFixed pathfinding not being able to path through solid enemy blocks
fixedFixed naval units sometimes attempting to pathfind through land
  • Fixed a variety of issues with unit & block cost multiplier rules

  • Fixed many various crashes

  • Fixed various achievements not triggering

  • Fixed pathfinding not being able to path through solid enemy blocks

  • Fixed naval units sometimes attempting to pathfind through land

  • Fixed water tiles with space background resulting in a black background

  • Fixed internal legacy blocks being logic constants

  • Fixed power node double-click leading to interaction rate limit triggering

  • Fixed units sometimes being unkillable

  • Fixed units with long paths sometimes recalculating forever

  • Fixed serious issue with player units getting bugged in certain maps with puddles

  • Fixed Neoplasia reactor sometimes not exploding

  • Fixed units randomly dying when hitting corners

  • Fixed piercing bullets permaturely hitting blocks "under" bullets

  • Fixed missiles dealing double damage to units

  • Fixed FPS not limiting accurately

  • Added setting to disable all lighting

  • Added logic unit autoPathfind command (default wave pathfinding)

  • Made logic unbind command set `@unit` to null

  • Made "any" environment accessible outside of sandbox

  • Made payload loaders no longer accept inputs from payload unloaders

  • Added logic sensors for shields, content ID (inverse of lookup command)

  • Added logic particle effect instruction

  • Added logic sync instruction

  • Setting factory output points now updates "last accessed"

  • Disabled team switching menu in multiplayer outside of sandbox/PvP

  • Decreased canvas block silicon cost slightly

  • Scathe ammo usage decreased to 15

  • Buffed Precept unit

Source

Steam News / 4 September 2023

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