Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Maps
- Balance
- Gameplay
- Server
Mindustry changes
Fixed a variety of issues with unit & block cost multiplier rules
Fixed many various crashes
Fixed various achievements not triggering
Fixed pathfinding not being able to path through solid enemy blocks
Fixed naval units sometimes attempting to pathfind through land
Fixed water tiles with space background resulting in a black background
Fixed internal legacy blocks being logic constants
Fixed power node double-click leading to interaction rate limit triggering
Fixed units sometimes being unkillable
Fixed units with long paths sometimes recalculating forever
Fixed serious issue with player units getting bugged in certain maps with puddles
Fixed Neoplasia reactor sometimes not exploding
Fixed units randomly dying when hitting corners
Fixed piercing bullets permaturely hitting blocks "under" bullets
Fixed missiles dealing double damage to units
Fixed FPS not limiting accurately
Added setting to disable all lighting
Added logic unit autoPathfind command (default wave pathfinding)
Made logic unbind command set `@unit` to null
Made "any" environment accessible outside of sandbox
Made payload loaders no longer accept inputs from payload unloaders
Added logic sensors for shields, content ID (inverse of lookup command)
Added logic particle effect instruction
Added logic sync instruction
Setting factory output points now updates "last accessed"
Disabled team switching menu in multiplayer outside of sandbox/PvP
Decreased canvas block silicon cost slightly
Scathe ammo usage decreased to 15
Buffed Precept unit
Source
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