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Steam News11 April 20251y ago

Build 147: v8 Beta Release

This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release. With over a year since last release, this version has a massive amount of changes.

In this update4

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes17 additions4 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • Server
  • Performance
  • UI and audio
addedThis is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release.
addedCampaignOverhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones
addedCampaignNew launch pad mechanics - a landing pad is now required to receive resources
addedCampaignNew functionality for the Interplanetary Accelerator (still a work in progress)
addedCampaignThe tech tree can now be viewed in multiplayer for other players
changedCampaignUnique icons for sectors in the tech tree

Mindustry changes

addedThis is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release.
addedOverhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones
addedNew launch pad mechanics - a landing pad is now required to receive resources
addedNew functionality for the Interplanetary Accelerator (still a work in progress)
addedThe tech tree can now be viewed in multiplayer for other players

This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release.

With over a year since last release, this version has a massive amount of changes. Here are the highlights.

Campaign

  • Overhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones

  • Difficulty modifiers for the campaign

  • New launch pad mechanics - a landing pad is now required to receive resources

  • New functionality for the Interplanetary Accelerator (still a work in progress)

  • The tech tree can now be viewed in multiplayer for other players

  • Core database tabs for different planets (or mods, should they choose to support it)

  • Unique icons for sectors in the tech tree

Units

  • New unit stances for patrolling, holding fire, queuing commands, and more

  • New unit commands for looping payload unit transfer, moving into payload blocks, and more

  • A new pathfinding implementation for units with enhanced performance and reduced unit jams

  • Command group hotkeys for units

  • New visuals for unit command selection

...and more

  • New functionality that enables repairing derelict blocks

  • Several new utility & production blocks for Erekir

  • A new UI for editing terrain in-game

  • New ammo types for Erekir turrets

  • Balancing & visual improvements for Serpulo turret ammo

  • Instructions for displaying text and applying drawing transformations for logic processors

  • A new system for displaying arbitrary in-game textures or shapes in maps with world processors

  • New UI for easily managing world processor scripting in maps

  • Many various new features for logic blocks, especially world processors

  • Significant rendering performance optimizations

Using the Beta

To opt-in to the beta, right-click Mindustry in your games list, select Properties -> Betas, and select v8-beta in the drop-down menu. Keep in mind that this is a beta, and as such, game-breaking bugs may commonly occur.

As an added note: If you would like to use the very latest Mindustry version available, select the bleeding-edge branch instead. This branch can be extremely unstable, and may update many times a day. Save corruptions, startup crashes and many other serious bugs may occur. Most users should use the v8-beta branch instead.

Source

Steam News / 11 April 2025

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