Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Maps
- Performance
- Gameplay
Mindustry changes
Fixed logic icons for certain content being squished
Fixed a freeze caused by stack routers
Fixed Base AI not working sometimes
Fixed mods not being able to override UI images
Fixed map flags added in objectives not syncing
Fixed a crash related to editing canvases
Added votekick reason option, made votekicks cancel-able by admins
Added button for admins to switch player teams
Added past player names / IPs to player trace info
Added fill erase mode to editor
Added option to adapt UI to Macbook notches
Made Serpulo attack sectors not invade nearby sectors while you are attacking them
Various improvements to the schematics UI
Starting unit command can now be selected in reconstructors
Units now retain their last command when controlled and un-controlled by players
Misc pathfinding bugfixes; units should not get stuck moving backwards
Legged/insect units should no longer pathfind around solid blocks they can step over
Source
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