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Steam News30 April 20251y ago

Build 149 (Beta)

Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave stat

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions1 change0 removals
  • Fixes
  • Performance
  • Server
  • Gameplay
  • UI and audio
fixedFixed various errors related to pathfinding
fixedFixed a map editor crash
fixedFixed naval units in waves ignoring walls when pathfinding
fixedFixed RTS AI building up units infinitely in many cases
fixedFixed campaign not saving wave state when game is closed
fixedFixed overdrive state not saving

Mindustry changes

fixedFixed various errors related to pathfinding
fixedFixed a map editor crash
fixedFixed naval units in waves ignoring walls when pathfinding
fixedFixed RTS AI building up units infinitely in many cases
fixedFixed campaign not saving wave state when game is closed
  • Fixed various errors related to pathfinding

  • Fixed a map editor crash

  • Fixed naval units in waves ignoring walls when pathfinding

  • Fixed RTS AI building up units infinitely in many cases

  • Fixed campaign not saving wave state when game is closed

  • Fixed overdrive state not saving

  • Improved visual interpolation of unit-based missiles on servers

  • Many various balancing changes to Erekir power blocks and turrets

  • Added Frozen Forest completion requirement to silicon smelter

  • Added a search bar to the keybind dialog

  • Added a new system for mods to register their own keybinds (existing mods utilizing vanilla keybinds will break)

  • Added a way to manually select ores for units with mining capabilities

  • Added mining command capabilities to Pulsar/Quasar

  • Added stats for item throughput for item bridges

  • Added a reset button to logic processors

  • Allowed selecting/commanding units that are bound by logic processors

  • Selected units now display all available stances/commands, even if they are not shared across all units

Source

Steam News / 30 April 2025

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