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Steam News21 April 20251y ago

Build 148 (Beta)

Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front

Full notes

Full Mindustry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions1 change1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
fixedFixed info button in tech tree not being clickable
fixedFixed stats for Scathe not displaying correctly
fixedFixed liquid transportation blocks being too explosive when full
fixedFixed moving a build plan always moving it to the front
removedRemoved tar fields requirement for Plastanium Compressor research
changedVarious minor map fixes for Origin, Sea Port and Extraction Outpost

Mindustry changes

fixedFixed info button in tech tree not being clickable
fixedFixed stats for Scathe not displaying correctly
fixedFixed liquid transportation blocks being too explosive when full
fixedFixed moving a build plan always moving it to the front
removedRemoved tar fields requirement for Plastanium Compressor research
  • Fixed info button in tech tree not being clickable

  • Fixed stats for Scathe not displaying correctly

  • Fixed liquid transportation blocks being too explosive when full

  • Fixed moving a build plan always moving it to the front

  • Removed tar fields requirement for Plastanium Compressor research

  • Various minor map fixes for Origin, Sea Port and Extraction Outpost

  • Added support for named colors in logic with %[colorname]

  • Added sensors for display size and draw buffer size

  • Added tiled logic display block

  • Reverted bridge cost increase

  • Made Fungal Pass a requirement for T2 units

  • Rebalancing of Erekir turret ammunition

Source

Steam News / 21 April 2025

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