Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
Mindustry changes
Fixed info button in tech tree not being clickable
Fixed stats for Scathe not displaying correctly
Fixed liquid transportation blocks being too explosive when full
Fixed moving a build plan always moving it to the front
Removed tar fields requirement for Plastanium Compressor research
Various minor map fixes for Origin, Sea Port and Extraction Outpost
Added support for named colors in logic with %[colorname]
Added sensors for display size and draw buffer size
Added tiled logic display block
Reverted bridge cost increase
Made Fungal Pass a requirement for T2 units
Rebalancing of Erekir turret ammunition
Source
Changelog.gg summarizes and formats this update. How we read updates.
