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- Ad Iterum
Beta 1 recap. Your deaths were not in vain
Hi everyone! The first beta of Ad Iterum wrapped up last week, and I wanted to share what came out of it. 20 players jumped in. You explored over 1700 tiles per run on average, fought through nearly 19 enemies per sessi…
Announcement6 changesCompatibilityBalance - Ad Iterum
Ad Iterum Beta Weekend - Patch 0.1.2 - 24h left
The beta has been patched addressing some bugs and feedback reported by testers, still 24h left to give it a go! # Beta 0.1.2 - Latest build: 2026-04-18 - Balance: Blacklist some complex-pattern enemies from spawning on…
Announcement1 changeCompatibility - Ad Iterum
Ad Iterum Beta Weekend!
Hi all! Beta 0.1.0 is ready. With this I am beginning a first round of beta play testing this weekend, from April, Friday 17 to Monday 20. Playtesters will get access to an early, incomplete build of the game where they…
Announcement6 changesCompatibilityMaps - Ad Iterum
New Alpha Update: Playtest streams, New mechanics, and Bosses
This week's update wraps up a big milestone. The vertical slice that will be the demo now has a proper ending. If you make it far enough, you'll know when you've reached it. Beyond that, a bunch of quality-of-life work…
Patch notes13 changesFixGameplay - Ad Iterum
Beta 0.1.0 candidate - Patches 0.0.10 to 0.0.14
Moving towards beta and public playtest! I had to fix 2 critical bugs with mouse control today, so I pushed to the dev branch all the latest changes 0.0.10 to 0.0.14. This is currently playable through private access, j…
Announcement1 changeCompatibility - Ad Iterum
New Alpha Update: Heavy weapons, settings, and bug fixes
Quick weekend update! The big theme was making deeper floors actually scary. Enemies down there are properly dangerous now, and heavy ranged weapons burn through more ammo so you can't just snipe everything forever. I a…
Announcement - Ad Iterum
New Alpha Update: Daily Run
Big batch of changes this week: Three new updates to the alpha build, so I'll be merging them in the weekly update to not spam. Alpha is now version 0.0.8 A core change is the new Daily Run mode: Every day a new seeded…
Announcement2 changesGameplay - Ad Iterum
Alpha 5: Affix System, Item Tiers, and 20 New Modifiers
The weapon system got a full redesign this week. Instead of fixed stats, weapons now roll with affixes, and the deeper you go the more affixes you'll find on your gear. Combined with a new tier system and a pile of new…
Announcement1 changeFixGameplay - Ad Iterum
Alpha 4 is up!
This week comes with two updates, alpha 4 adds some NPCs and quest lines for progress, along new rare one-use items to make runs more varied: Borer device, Fungal Symbiote, and Hunger Supressant. Join the private playte…
Announcement1 changeGameplay - Ad Iterum
Alpha 3 is up. Come and join the playtest!
This last week I've been working through feedback received from players recorded sessions. Mostly around making the game feel smoother when ranged combat, and fixing some bugs here and there when using an Xbox controlle…
Event2 changesGameplay - Ad Iterum
Ad Iterum on Steam Deck
The latest build is out! Quick update to share that the Steam playtest is now available via Windows x64, or Steam Deck! New stuff Behavioral effects like charm, pacify, stun, and confusion now work on every enemy type.…
Patch notes8 changesFixGameplay - Ad Iterum
Unstable mutations, cooking, new enemies, and bug fixing
This week's update touches a bit of everything: From cooking mechanics, to combat changes, to quality-of-life fixes that have been bugging me. There's a new enemy lurking in the fungal areas, and mutations are getting m…
Announcement3 changesGameplay - Ad Iterum
Status Effects, New Weapons & More Chaos
Hi hi! This week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time. Weapons…
Announcement4 changesGameplay - Ad Iterum
Playtesting improvements
Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges. Every run now starts with a bit of chaos to push builds in unexpected directions: One random mutagen…
Store17 changesGameplayBalance - Ad Iterum
Memories, and quest progress
Another weekly alpha is out! A new "Memories" tab has been added. This is where everything you’ve discovered during a run is tracked, making it easier to keep a mental map of what you’ve seen, learned, or triggered. Thi…
Announcement3 changesMapsGameplay - Ad Iterum
Progression begins, new dungeon, and a richer soundscape
Another weekly alpha is out! The second dungeon is now accessible (first progression dungeon) under the right conditions. This is locked by default, so you have to figure out your way in. The game also got a small audio…
Announcement2 changesUI/audioServer




