Full notes
Full Ad Iterum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Ad Iterum changes
This week comes with two updates, alpha 4 adds some NPCs and quest lines for progress, along new rare one-use items to make runs more varied: Borer device, Fungal Symbiote, and Hunger Supressant.
Join the private playtest!
If you haven't tried the game yet, I'm currently running a private playtest up to 100 players. You can request access through Discord. Feedback and bug reports are always welcome!
Changes:
- Fix: In-game discord link now it actually works - Fix: Certain boss spawn minions again - Fix: Typo in trader dialogue - Improvement: Trap countdown numbers now have a dark background for better visibility on all tile types - Improvement: Clearer "Inventory full" and other on-screen messages - Improvement: Meat freshness state appears in the message log when changes - New: Memories now persist across runs - New: Enemies have more modifiers as you go deep - New: Added a chance to start with a rare consumable - New: Item - Borer device - New: Item - Fungal Symbiote - New: Item - Hunger suppressant
Source
Changelog.gg summarizes and formats this update. How we read updates.
