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Steam News29 January 20265mo ago

Playtesting improvements

Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges.

Full notes

Full Ad Iterum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
addedWorld interaction got a small but meaningful boost too: you can now eat meat or disassemble items straight from the ground.
addedOn top of all that, there’s a new ranged weapon to find, new memory units that may reveal fragments of the world, and a couple of long-standing bugs squashed (including a very overpowered t-shirt)
changed[c]- Balance: Hunger threshold is halved, now you get hungrier faster[/c]
removed[c]- Balance: Minor enemies no longer drop meat or loot[/c]
changed[c]- Balance: Reduced the cost of blood keys[/c]
changed[c]- Fix: Consumables not syncing properly in UI when consumed using mouse click[/c]

Ad Iterum changes

addedWorld interaction got a small but meaningful boost too: you can now eat meat or disassemble items straight from the ground.
addedOn top of all that, there’s a new ranged weapon to find, new memory units that may reveal fragments of the world, and a couple of long-standing bugs squashed (including a very overpowered t-shirt)
changed[c]- Balance: Hunger threshold is halved, now you get hungrier faster[/c]
removed[c]- Balance: Minor enemies no longer drop meat or loot[/c]
changed[c]- Balance: Reduced the cost of blood keys[/c]

Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges.

Every run now starts with a bit of chaos to push builds in unexpected directions: One random mutagen and one random injector are given to you when the game starts.

World interaction got a small but meaningful boost too: you can now eat meat or disassemble items straight from the ground.

Enemies have also learned to wield weapons themselves, so pay attention!

On top of all that, there’s a new ranged weapon to find, new memory units that may reveal fragments of the world, and a couple of long-standing bugs squashed (including a very overpowered t-shirt)

As always, thanks for playing and for the feedback. More tweaks and weirdness coming soon!

Change log:

[c]# Alpha 20260129[/c]

[c]- Balance: Hunger threshold is halved, now you get hungrier faster[/c]

[c]- Balance: Minor enemies no longer drop meat or loot[/c]

[c]- Balance: Reduced the cost of blood keys[/c]

[c]- Fix: Berserker injectors now show description correctly[/c]

[c]- Fix: Consumables not syncing properly in UI when consumed using mouse click[/c]

[c]- Fix: Clicking on equipped items now show item details[/c]

[c]- Fix: T-shirt no longer has same defense as light armor[/c]

[c]- Fix: Pressing ESC when inventory is open closes inventory rather than opening ESC menu directly[/c]

[c]- Improvement: When unarmed, UI shows correctly that you can perform unarmed attacks[/c]

[c]- Improvement: When trashing a stack of items, the whole stack is trashed in one action[/c]

[c]- Improvement: When inspected, Armors and weapons show their item quality.[/c]

[c]- Improvement: Meat can be eaten directly from the ground[/c]

[c]- Improvement: Items can be disassembled directly from the ground[/c]

[c]- New: New Ranged weapon (x1)[/c]

[c]- New: New memory units might contain data about the world[/c]

[c]- New: Injectors are now unknown until consumed for first time[/c]

[c]- New: Enemies can wear their own gear[/c]

[c]- New: Every run starts with 1x random mutagen, and 1x random injector[/c]

Source

Steam News / 29 January 2026

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