Full notes
Full Ad Iterum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
Ad Iterum changes
Another weekly alpha is out!
A new "Memories" tab has been added. This is where everything you’ve discovered during a run is tracked, making it easier to keep a mental map of what you’ve seen, learned, or triggered. This is quite minimalistic now, but will improve as we go:
Progression is slowly starting to take shape: The main quest has moved forward with two new nodes, which are available in the alpha.
Want to play test the alpha? Go ahead and join the discord server!
Changelog:
- New: A new "Memories" tab which holds what you've discovered within the run. - New: Added two nodes to main quest - Fix: Inventory trash and disassemble buttons work again - Fix: Items can be picked up again when render on top of a corpse - Improvement: Core mutation shown in the UI header - Improvement: Updated minimum thresholds for triggering mutations when devouring enemies - Improvement: If inventory is full, but you have unequipped gear slots, you can pick up and auto-equip the item
Source
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