Full notes
Full Ad Iterum update
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What changed
- Gameplay
Ad Iterum changes
Hi hi!
This week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time.
Weapons can now roll new effects. Bleed can slowly tear enemies (or you) down, stun interrupts turns, and riposte can punish with counterattacks if you're running the right build.
Alongside that, there are several new melee and ranged weapons to discover!
You’ll also find a fresh batch of memory units scattered through the world, some of which may reveal new details about the places you’re wandering through.
Thanks for playing!
Changelog:
# Alpha 20260207 - Improvement: New visual effects when an entity is affected by statuses like poison, bleed, confusion, etc,... - New: Weapons might have bleed effect - New: Weapons might have stun effect - New: Weapons might have riposte effect - New: New melee weapons (x3) - New: New Ranged weapon (x3) - New: New Memory units (x10) - New: Throwable items (x10)
Source
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