HomeGamesUpdatesPricingMethodology
Steam News7 February 20264mo ago

Status Effects, New Weapons & More Chaos

Hi hi! This week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time.

Full notes

Full Ad Iterum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions0 changes0 removals
  • Gameplay
addedThis week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time.
addedWeapons can now roll new effects. Bleed can slowly tear enemies (or you) down, stun interrupts turns, and riposte can punish with counterattacks if you're running the right build.
addedAlongside that, there are several new melee and ranged weapons to discover!
addedYou’ll also find a fresh batch of memory units scattered through the world, some of which may reveal new details about the places you’re wandering through.

Ad Iterum changes

addedThis week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time.
addedWeapons can now roll new effects. Bleed can slowly tear enemies (or you) down, stun interrupts turns, and riposte can punish with counterattacks if you're running the right build.
addedAlongside that, there are several new melee and ranged weapons to discover!
addedYou’ll also find a fresh batch of memory units scattered through the world, some of which may reveal new details about the places you’re wandering through.

Hi hi!

This week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time.

Weapons can now roll new effects. Bleed can slowly tear enemies (or you) down, stun interrupts turns, and riposte can punish with counterattacks if you're running the right build.

Alongside that, there are several new melee and ranged weapons to discover!

You’ll also find a fresh batch of memory units scattered through the world, some of which may reveal new details about the places you’re wandering through.

Thanks for playing!

Changelog:

# Alpha 20260207 - Improvement: New visual effects when an entity is affected by statuses like poison, bleed, confusion, etc,... - New: Weapons might have bleed effect - New: Weapons might have stun effect - New: Weapons might have riposte effect - New: New melee weapons (x3) - New: New Ranged weapon (x3) - New: New Memory units (x10) - New: Throwable items (x10)

Source

Steam News / 7 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.