Full notes
Full Ad Iterum update
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Quick weekend update!
The big theme was making deeper floors actually scary. Enemies down there are properly dangerous now, and heavy ranged weapons burn through more ammo so you can't just snipe everything forever. I also finally gave medium vs heavy melee weapons a real mechanical difference: heavy weapons hit harder but with tradeoffs.
Thanks for playing and testing! Come hang out in Discord if you have feedback, want to playtest the game, or just want to chat!
Changes
# Alpha 0.0.10 - Latest build: 2026-03-29 - Fix: Broken settings # Alpha 0.0.9 - Latest build: 2026-03-29 - Balance: Deeper floors now have very dangerous enemies. Proceed at your own risk - Balance: Heavy ranged weapons consume more ammo per shoot - Fix: Campfire lights from Primal Fire floors no longer persist to subsequent floors - Fix: Boss minions no longer lose interest and go idle during the fight - Fix: Game over sound no longer loops ad eternum - Improvement: Meat descriptions now warn about spoilage - Improvement: Game over best scores are now color-coded - Improvement: Retrying the daily run actually loads the same seed - Improvement: Actual combat difference between medium and heavy weapons - Improvement: Added status effects to the Status tab - Improvement: Hold key to navigate through memories - New: Enemies lose interest and return to idle after losing sight of you for several turns - New: CRT effect, V-Sync, and frame rate settings - New: Weapons and armor now show durability in the inventory panel - New: Map x1 - New: Man Eater, Oversized Leech, and Sand Raider
Source
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