Full notes
Full Ad Iterum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
Ad Iterum changes
Hi all!
Beta 0.3.0 is ready. With this I am beginning a first round of beta play testing this weekend, from June, Friday 12 to Monday 15.
Play testers will get access to an early, incomplete build of the game where they will be able to play and test out the current content.
2 dungeons, featuring 6 different biomes, using a procedurally generated world combined with hand-crafted content.
21+ mutations that change your abilities. Consume mutagens, or devour enemy corpses to evolve.
24+ base enemies, each with unique behaviour within the ecosystem. Each enemy might have multiple modifier traits, which makes for 8.106 different enemy variations.
NEW: Crafting system.
NEW: Item affix overhaul
NEW: Superior-tier weapons
NEW: Scoring system
Melee, and ranged combat with different attack styles for light vs heavy weapons.
Permanent pacts that alter your gameplay, if you decide to take them.
200+ items.
3 bosses.
New Game mode.
Keyboard, mouse support, and full controller support.
Playable in Windows and Steam Deck
Localized to English, Spanish, and Japanese.
To join the playtest, you can request access on Ad Iterum's Steam page. I will be accepting the requests in batches as new versions are ready so there might be some delays, but my aim is to let everyone in as soon as possible.
Once you've played the game, I would love to hear your feedback! All feedback is extremely helpful and helps shape the future of the game. Anyone giving feedback will also be included in the credits of the full game. You can submit feedback through the in-game menu form, or if you prefer you can also drop by the community forums, or through Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
