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Steam News7 May 20262mo ago

0.1.11: Tier 1 Dungeons are here, and do not play nice.

Big week! I've added the Tier 1 dungeons with 3 new biomes. These are entirely different than the beginning of the game, or what I'd call Tier 0.

In this update4

Full notes

Full Ad Iterum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Maps
  • Balance
  • Performance
  • Gameplay
addedBig week! I've added the Tier 1 dungeons with 3 new biomes. These are entirely different than the beginning of the game, or what I'd call Tier 0. New challenges, new gear, and more progress that unlocks the first half of the game towards 1.0 release.
addedNew dungeons are accessibleNew biome-specific terrain hazards, tougher enemies, and environmental dangers around every corner. Old and unstable tech that has new ways to punish you... the good news is the loot matches the danger, so you're not fighting acid-spitting horrors with a crude pipe wrench anymore :D
addedNew gearYou're going to need better equipment to keep up as well, with two new armor affixes available: Insulated and Sealed , that should help you survive the new depths.
changedNew gearVisually, equipment finally looks like actual equipment, armor and weapons now render their specific piece on your character instead of generic sprite blobs. It took me a bit but is finally done.
addedNew mutations, and pactsYour run can be tweaked towards your play-style can be tweaked through new pacts: Bargainer, Cursed Vitality, Slow Metabolism, Beacon, and Hunted .
changedSteam deck improvementsI did some improvements to the deck controls, so now is much more responsive and easy to play. Great addition if you ask me, 10/10 to play laying down in the couch.

Ad Iterum changes

addedBig week! I've added the Tier 1 dungeons with 3 new biomes. These are entirely different than the beginning of the game, or what I'd call Tier 0. New challenges, new gear, and more progress that unlocks the first half of the game towards 1.0 release.
addedNew biome-specific terrain hazards, tougher enemies, and environmental dangers around every corner. Old and unstable tech that has new ways to punish you... the good news is the loot matches the danger, so you're not fighting acid-spitting horrors with a crude pipe wrench anymore :D
addedYou're going to need better equipment to keep up as well, with two new armor affixes available: Insulated and Sealed , that should help you survive the new depths.
changedVisually, equipment finally looks like actual equipment, armor and weapons now render their specific piece on your character instead of generic sprite blobs. It took me a bit but is finally done.
addedYour run can be tweaked towards your play-style can be tweaked through new pacts: Bargainer, Cursed Vitality, Slow Metabolism, Beacon, and Hunted .

Big week! I've added the Tier 1 dungeons with 3 new biomes. These are entirely different than the beginning of the game, or what I'd call Tier 0. New challenges, new gear, and more progress that unlocks the first half of the game towards 1.0 release.

New dungeons are accessible

New biome-specific terrain hazards, tougher enemies, and environmental dangers around every corner. Old and unstable tech that has new ways to punish you... the good news is the loot matches the danger, so you're not fighting acid-spitting horrors with a crude pipe wrench anymore :D

New gear

You're going to need better equipment to keep up as well, with two new armor affixes available: Insulated and Sealed, that should help you survive the new depths.

Visually, equipment finally looks like actual equipment, armor and weapons now render their specific piece on your character instead of generic sprite blobs. It took me a bit but is finally done.

New mutations, and pacts

Your run can be tweaked towards your play-style can be tweaked through new pacts: Bargainer, Cursed Vitality, Slow Metabolism, Beacon, and Hunted.

Steam deck improvements

I did some improvements to the deck controls, so now is much more responsive and easy to play. Great addition if you ask me, 10/10 to play laying down in the couch.

Feedback is always welcome, if you want to poke around early builds come and join Discord:

https://discord.gg/VKSgsWA4GW

Thanks for playing!

Full change log:

# Beta 0.1.11 - Latest build: 2026-05-05 - Fix: All items are available again, not only a basic subset - Improvement: Adjusted sound of Exposed Wiring Traps # Beta 0.1.10 - Latest build: 2026-05-05 - Fix: Gamepad displaying the wrong hotkey when closing panels - New: Armors render a specific piece when equipped, no more sprite blobs. - New: Weapons render a specific piece when equipped, no more sprite blobs. - New: A new icon will show in player's head during waiting turns - New: Added diagonal movement via NUMPAD - New: Added a clickable close button to expanded message history # Beta 0.1.9 - Latest build: 2026-05-04 - Improvements: General stability - Improvements: General localization - Improvements: Effect area is shown when throwing items - Improvements: Popup visibility when picking items - Fix: Items no longer appear floating behind player after acquiring them from a shop - Fix: Consumables can be disassembled from inventory - New: Blood pacts x5. Bargainer, Cursed Vitality, Slow Metabolism, Beacon, and Hunted. - New: Armor affixes x2: Insulated, and Sealed. - New: ColorShift and Metamorphosis mutations change automatically after n turns - New: Expandable message box on pressing M. - New: Tier1 dungeons are accessible - New: Consecrated affix for weapons - New: Lore x6 - New: Trap x1 - New: Terrain hazard types per biome # Beta 0.1.8 - Latest build: 2026-04-30 - Fix: Steam Deck controls now work at the correct speed when press-on-hold movement, or click to destination - Fix: Shooting traps no longer returns as invalid target - Fix: Throwing items to traps no longer returns as invalid target - Improvement: Steam Deck and gamepad support for tooltips - Improvement: Status UI elements no longer overlap over each other # Beta 0.1.7 - Latest build: 2026-04-29 - Steam Deck controls telemetry

Source

Steam News / 7 May 2026

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