In this update4
Full notes
Full Ad Iterum update
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What changed
- Compatibility
- Gameplay
- UI and audio
Ad Iterum changes
First chunky update since Beta 1! Here's what's new:
Heavy weapons finally feel heavy
This was bothering me for a while. Swinging a massive two-hander and having it just... tap a single tile felt wrong. Heavy weapons now attack in area and slam patterns. Wide swings, ground pounds, the kind of thing that should make you feel powerful and also a little reckless.
There's someone new there
Some new strangers, and unsavoury characters have shown up. They might be worth talking to.
The UI got a lot of attention
A few things that have been quietly frustrating got fixed in this update:
The Status screen was redesigned, is not quite there yet but now it actually tells you clearly what's affecting you.
Tooltips landed across the board adding some additional context to the items or enemies you find through the world.
Small things that add up
Cured meat stacks as a single type instead of clogging up your inventory, memories list sorts alphabetically by default, steam deck control improvements, ... a bunch of quality of life improvements here and there.
Feedback is always welcome, if you want to poke around early builds come and join Discord: https://discord.gg/VKSgsWA4GW
Thanks for playing!
Full change log:
# Beta 0.1.6 - Latest build: 2026-04-29 - Improvements: General stability - Steam Deck controls telemetry # Beta 0.1.5 - Latest build: 2026-04-29 - Fix: Multiple Arms mutation performs extra attacks adequately - Fix: Adjustments to item comparison UI so it doesn't overlap when an item has 3+ affixes - Improvement: Memories render A-Z order by default - New: Weapon patterns show in tiles when used - New: Weapon patterns. Heavy weapons now attack in area/slam patterns - New: Enemy x1 - New: Enemy pull mechanic - New: Art pass for mutations - New: What´s new screen on new version, and button in main menu # Beta 0.1.4 - Latest build: 2026-04-26 - Balance: Fortify injector also clear up statuses, and grants temporary immunity - Fix: Empty inventory slots are no longer scrollable - Fix: Pathfind when clicking on NPCs on safe room works normally - Fix: Pathfind when clicking on Sealed dungeons on world map works normally - Improvements: Localization fixes - Improvements: Inventory UI readability - Improvements: Meat mutation UI readability - Improvements: Reduced app build size - New: Show controls hints on first run - New: Rumors memories x16 - New: Redesign Status screen - New: Cured meat stacks in inventory as a generic type - New: Stranger npc - New: Blood pacts have been added to memories - New: Monument of the fallen shows last 10 death causes - New: Tooltips
Source
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