Full notes
Full Ad Iterum update
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What changed
- Gameplay
Ad Iterum changes
Big batch of changes this week: Three new updates to the alpha build, so I'll be merging them in the weekly update to not spam. Alpha is now version 0.0.8
A core change is the new Daily Run mode: Every day a new seeded dungeon will be created. Compare your runs and see who gets the furthest.
Thanks for playing and testing! Come hang out in Discord if you have feedback, want to playtest the game, or just want to chat!
Changes:
# Alpha 0.0.8 - Latest build: 2026-03-24 - New: Daily Run game mode # Alpha 0.0.7 - Latest build: 2026-03-23 - Fix: More shaders not triggering correctly in Windows builds - Improvement: Reduced movement time when holding WASD, which makes movement faster # Alpha 0.0.6 - Latest build: 2026-03-23 - Balance: Updated T1 dungeon to be more forgiving - Balance: Boss rooms appear in earlier depths - Balance: Mutations from meat trigger earlier, and are more varied - Improvement: Ammo is of one type only now (no separation between bolts or stones), and shows in the inventory UI - Improvement: Updated default gamepad controls on inventory menu to make easier to close it - Improvement: Updated enemy descriptions - Fix: Controls menu now closes correctly on ESC/B, not only on back button - Fix: "P" tile on Help in world map should be walkable! - Fix: Kestros weapon description reduced so it does not break the UI - Fix: For non-consumed unidentified injectors, the item is now identified and stays unused in inventory - Fix: Allow for stackable items to be picked up even if inventory is at capacity - Fix: Allow for ammo to be picked up even if inventory is at capacity - Fix: Shaders not triggering correctly in Windows builds
Source
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