In this update4
Full notes
Full Ad Iterum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Ad Iterum changes
The latest build is out!
Quick update to share that the Steam playtest is now available via Windows x64, or Steam Deck!
New stuff
Behavioral effects like charm, pacify, stun, and confusion now work on every enemy type.
Throwables are far more useful now.
Bosses are immune to most status effects, but not all of them. Experiment and find out which ones slip through.
Improvements
Map generation, enemy spawns, loot, and combat rolls are now fully deterministic from the seed. Same seed, same dungeon.
Small, handcrafted rooms now appear carved into the dungeon sprinkled here and there, adding variety to each floor layout.
Balance
All throwable effect durations increased. Status effects stick around longer, making tactical plays more rewarding.
Deeper floors get harder through more modifiers and enemy variety, not inflated numbers.
Bug fixes
Ranged weapons (Eruptor, Sling, ...) now correctly use their configured range for targeting.
Disassemble option now properly appears for equippable items in inventory.
Mutation name no longer lingers in HUD after player death.
Source
Changelog.gg summarizes and formats this update. How we read updates.
