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- Momentum Mod
Momentum Mod 0.10.0 Changelog - Public Playtest Now Available!
Hey all. At long last, the 0.10.0 update is finally here. The 0.10.0 update overhauls and upgrades many essential game systems, and the game is now in a place where we are excited to invite players in and show it off. A…
Announcement - Momentum Mod
Momentum Mod 0.10.0 (Public Playtest) Releases on October 3rd
Hey all, we've got some very exciting news! The Momentum Mod playtest has recently hit a stable enough state for 0.10.0, and as such, we've picked October 3rd to be the date we will allow everyone that requests access i…
Store3 changesServer - Momentum Mod
PSA: This app is not being updated during Steam Playtest!
Hi all, this is just a quick reminder that whilst Steam Playtest is ongoing we’re not posting updates to this Steam app. Steam splits up playtests into a separate app, including our multiplayer lobbies. We don't know wh…
Announcement1 changeServer - Momentum Mod
0.9.22 Changelog
Added (4) Added a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests Added option to set paint colour from surface…
Patch notes22 changesFixGameplay - Momentum Mod
0.9.21 Changelog
Added (3) Added CSM and flashlight to `lightmappedreflective` Added `gameui_activate` command to Steam Input command list Added `zoom`, `toggleconsole`, `showconsole` and `hideconsole` commands to be usable in steam inp…
Patch notes14 changesFixGameplay - Momentum Mod
0.9.20 Changelog
Added (3) Added ModelPanel methods to change/enumerate flexes Added ModelPanel methods to change/enumerate pose parameters Added ModelPanel methods to change/enumerate sequences Fixed (5) Equip Defrag machine gun on spa…
Patch notes15 changesFixGameplay - Momentum Mod
0.9.19 Changelog
Hello! We added support for including introductions in our autogenerated changelogs! This week we've made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thank…
Patch notes13 changesFixGameplay - Momentum Mod
0.9.18 Changelog
VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entitie…
Patch notes16 changesFixPerformance - Momentum Mod
0.9.17 Changelog
Added (2) Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush enti…
Patch notes7 changesFixGameplay - Momentum Mod
0.9.16 Changelog
Added (2) Added "Keep Horizontal Speed" and "Keep Vertical Speed" options to trigger_jumppad Added `cl_playeranimstate_transitions`/`sv_playeranimstate_transitions` cvars to enable transitions in player animations Fixed…
Patch notes10 changesFixGameplay - Momentum Mod
0.9.15 Changelog
Added (8) Added ConVar change listener method for Panorama Added Defrag pitch marker offset setting Added Defrag pitch marker width setting Added Defrag prime sight setting to lock all zones to one line Added pose param…
Patch notes31 changesFixGameplay - Momentum Mod
0.9.14 Changelog
Added (4) Added $.LoadKeyValues3File to load KV3 files Added Prime Sight HUD for Defrag Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar…
Patch notes14 changesFixGameplay - Momentum Mod
0.9.13 Changelog
Added (7) Added crash feedback dialog Added ent_text debug output to logic_gate Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage Added utility to dump shader documentation New mom_mv_d…
Patch notes30 changesFixPerformance - Momentum Mod
0.9.12 Changelog
Added (4) Add speed mode for player_speed entity Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer) Added strafe synchronizer functionality in Surf Damage…
Patch notes18 changesFixGameplay - Momentum Mod
0.9.11 Changelog
Added (4) Added False_'s machine gun animations Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_pus…
Patch notes6 changesGameplayFix - Momentum Mod
0.9.10 Changelog
Added (9) Added %compileslick material parameter Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled` Added SetSlick…
Patch notes18 changesFixGameplay






