In this update3
Full notes
Full Momentum Mod update
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What changed
- Gameplay
- Fixes
- Workshop
- Maps
- Performance
- UI and audio
Momentum Mod changes
Added (3)
Added CSM and flashlight to `lightmappedreflective`
Added `gameui_activate` command to Steam Input command list
Added `zoom`, `toggleconsole`, `showconsole` and `hideconsole` commands to be usable in steam input
Fixed (7)
Adjusted folder mounting order to fix wrong assets occasionally being used
Change default engine cubemap from de_vertigo's to a black cubemap (game/issues/2074)
Fixed Hammer inserting extra quotation marks for compile commands [#753](https://github.com/StrataSource/Engine/issues/753)
Fixed VBSP not always acknowledging parameters in patched materials
Fixed flashlight making some opaque water disappear
Fixed the map name not displaying in the top right corner [#912](https://github.com/StrataSource/Engine/issues/912)
Made ModelPanel rotation speed consistent regardless of FPS
Improved (7)
Allowed the game to run alongside other Source games without `-multirun` [#268](https://github.com/momentum-mod/game/issues/268)
Displacements now use the more accurate VPhysics collisions by default (traceray_force_vphysics 1)
Ported Hammer Arch and Torus dialogs to Qt
Ported Hammer Map Diff dialog to Qt
Removed SFUI prefixes from all localization files
Unamed instances can now use `func_instance_io_proxy`
Update Audio Settings to use new MixGroups (game/issues/2097)
Source
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