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Steam News22 August 20232y ago

0.9.20 Changelog

Added (3) Added ModelPanel methods to change/enumerate flexes Added ModelPanel methods to change/enumerate pose parameters Added ModelPanel methods to change/enumerate sequences Fixed (5) Equip Defrag machine gun on spa

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions5 changes3 removals
  • Gameplay
  • Fixes
  • Maps
  • Workshop
  • Performance
addedAdded (3)Added ModelPanel methods to change/enumerate flexes
addedAdded (3)Added ModelPanel methods to change/enumerate pose parameters
addedAdded (3)Added ModelPanel methods to change/enumerate sequences
changedFixed (5)Equip Defrag machine gun on spawn
fixedFixed (5)Fixed displacement tool sometimes making 2D views to not update
fixedFixed (5)Fixed logic_branch not firing _OnLogicBranchRemoved to its listeners

Momentum Mod changes

addedAdded ModelPanel methods to change/enumerate flexes
addedAdded ModelPanel methods to change/enumerate pose parameters
addedAdded ModelPanel methods to change/enumerate sequences
changedEquip Defrag machine gun on spawn
fixedFixed displacement tool sometimes making 2D views to not update

Added (3)

  • Added ModelPanel methods to change/enumerate flexes

  • Added ModelPanel methods to change/enumerate pose parameters

  • Added ModelPanel methods to change/enumerate sequences

Fixed (5)

  • Equip Defrag machine gun on spawn

  • Fixed displacement tool sometimes making 2D views to not update

  • Fixed logic_branch not firing _OnLogicBranchRemoved to its listeners

  • Fixed panorama not loading images when game was started with +map

  • Fixed point entities in 2D view not drawing outlines and text

Improved (11)

  • Game no longer creates soundcache directory in maps folder when not needed

  • Logical view in hammer now draws its title

  • Made vmf saving a little bit more robust to not keep corrupted file on crash

  • Move to visgroup dialog now shows user visgoups as well

  • Overlays in hammer should no longer z-fight with wall they are on

  • Panorama now can handle texture reloading without freaking out

  • Removed max limit on texlights in vrad

  • Toggling maximized view in hammer now doesn't break active mouse look

  • Transform dialog now shows 1 as placeholder when scaling

  • Un-developered sv_soundemitter commands

  • material_modify_control now should be able to handle when materials are modified by vbsp (cubemap fixup or wvt patch) on newly compiled maps

Source

Steam News / 22 August 2023

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