In this update3
Full notes
Full Momentum Mod update
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What changed
- Gameplay
- Fixes
- Maps
- Workshop
- Performance
Momentum Mod changes
Added (3)
Added ModelPanel methods to change/enumerate flexes
Added ModelPanel methods to change/enumerate pose parameters
Added ModelPanel methods to change/enumerate sequences
Fixed (5)
Equip Defrag machine gun on spawn
Fixed displacement tool sometimes making 2D views to not update
Fixed logic_branch not firing _OnLogicBranchRemoved to its listeners
Fixed panorama not loading images when game was started with +map
Fixed point entities in 2D view not drawing outlines and text
Improved (11)
Game no longer creates soundcache directory in maps folder when not needed
Logical view in hammer now draws its title
Made vmf saving a little bit more robust to not keep corrupted file on crash
Move to visgroup dialog now shows user visgoups as well
Overlays in hammer should no longer z-fight with wall they are on
Panorama now can handle texture reloading without freaking out
Removed max limit on texlights in vrad
Toggling maximized view in hammer now doesn't break active mouse look
Transform dialog now shows 1 as placeholder when scaling
Un-developered sv_soundemitter commands
material_modify_control now should be able to handle when materials are modified by vbsp (cubemap fixup or wvt patch) on newly compiled maps
Source
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