In this update3
Full notes
Full Momentum Mod update
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What changed
- Gameplay
- Performance
- Fixes
- Workshop
- UI and audio
Momentum Mod changes
Added (4)
Added a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests
Added option to set paint colour from surface normal (`mom_paint_color_from_normal`) (game/issues/951)
Added support for escape sequences `\n`, `\t`, `\"`, and `\\` in VMF and BSP [#60](https://github.com/StrataSource/Engine/issues/60) [#1899](https://github.com/momentum-mod/game/issues/1899)
Added support for multiroot KV1 in kv3t.
Fixed (17)
Crash when firing Defrag machine gun or railgun
Fixed Hammer crashes related to entity outputs
Fixed Hammer crashes related to saving and loading files
Fixed `-multirun` not working [#882](https://github.com/StrataSource/Engine/issues/882)
Fixed `player_speedmod` not working in singleplayer when inputs are not called directly from the player
Fixed certain VTFs failing to load due to added resources (game/issues/1223)
Fixed explosive decals appearing on both sides of thin brush surfaces (game/issues/1929)
Fixed hammer block tool creating brushes that stick out 0.25 units in each direction
Fixed instance outputs bugs
Fixed issues with some collision traces, notably bullet impact traces on displacements
Fixed opening the game menu sometimes requiring an extra ESC input. (game/issues/2102)
Fixed sticky explosive decals not appearing on walls/ceilings (game/issues/1929)
Fixed string truncation when using SetMessage input on point_worldtext
Fixed trigger_look not working (game/issues/1617)
Prevent a crash when the surface vertex count exceeds the max decal vertex limit
[Hammer] using '\n' in any text field will cause hammer to error out while trying to open the vmf (game/issues/1899)
point_worldtext input 'SetMessage' does not change passed 7 letters (game/issues/1905)
Improved (5)
Fogui FarZ can now be set to -1 (Default value), which disables the override
Fogui now allows users to enter and copy numbers manually on sliders
Made SJ/RJ/defrag explosion decals fade out (controlled by `mom_sj_decals_fade`/`mom_rj_decals_fade`/`mom_df_decals_fade`) (game/issues/2101)
Ported Select Entity dialog to Qt
`ambient_generic` now finds Sound Source entity's every time it is played, not only when initialized
Source
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