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Steam News7 October 20232y ago

0.9.22 Changelog

Added (4) Added a mandatory whitelist file for panorama's AsyncWebRequest function.

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions5 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Workshop
  • UI and audio
addedAdded (4)Added a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests
addedAdded (4)Added option to set paint colour from surface normal (`mom_paint_color_from_normal`) ( game/issues/951 )
addedAdded (4)Added support for escape sequences `\n`, `\t`, `\"`, and `\\` in VMF and BSP [#60]( https://github.com/StrataSource/Engine/issues/60 ) [#1899]( https://github.com/momentum-mod/game/issues/1899 )
addedAdded (4)Added support for multiroot KV1 in kv3t.
changedFixed (17)Crash when firing Defrag machine gun or railgun
fixedFixed (17)Fixed Hammer crashes related to entity outputs

Momentum Mod changes

addedAdded a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests
addedAdded option to set paint colour from surface normal (`mom_paint_color_from_normal`) ( game/issues/951 )
addedAdded support for escape sequences `\n`, `\t`, `\"`, and `\\` in VMF and BSP [#60]( https://github.com/StrataSource/Engine/issues/60 ) [#1899]( https://github.com/momentum-mod/game/issues/1899 )
addedAdded support for multiroot KV1 in kv3t.
changedCrash when firing Defrag machine gun or railgun

Added (4)

Fixed (17)

  • Crash when firing Defrag machine gun or railgun

  • Fixed Hammer crashes related to entity outputs

  • Fixed Hammer crashes related to saving and loading files

  • Fixed `-multirun` not working [#882](https://github.com/StrataSource/Engine/issues/882)

  • Fixed `player_speedmod` not working in singleplayer when inputs are not called directly from the player

  • Fixed certain VTFs failing to load due to added resources (game/issues/1223)

  • Fixed explosive decals appearing on both sides of thin brush surfaces (game/issues/1929)

  • Fixed hammer block tool creating brushes that stick out 0.25 units in each direction

  • Fixed instance outputs bugs

  • Fixed issues with some collision traces, notably bullet impact traces on displacements

  • Fixed opening the game menu sometimes requiring an extra ESC input. (game/issues/2102)

  • Fixed sticky explosive decals not appearing on walls/ceilings (game/issues/1929)

  • Fixed string truncation when using SetMessage input on point_worldtext

  • Fixed trigger_look not working (game/issues/1617)

  • Prevent a crash when the surface vertex count exceeds the max decal vertex limit

  • [Hammer] using '\n' in any text field will cause hammer to error out while trying to open the vmf (game/issues/1899)

  • point_worldtext input 'SetMessage' does not change passed 7 letters (game/issues/1905)

Improved (5)

  • Fogui FarZ can now be set to -1 (Default value), which disables the override

  • Fogui now allows users to enter and copy numbers manually on sliders

  • Made SJ/RJ/defrag explosion decals fade out (controlled by `mom_sj_decals_fade`/`mom_rj_decals_fade`/`mom_df_decals_fade`) (game/issues/2101)

  • Ported Select Entity dialog to Qt

  • `ambient_generic` now finds Sound Source entity's every time it is played, not only when initialized

Source

Steam News / 7 October 2023

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