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Steam News20 June 20233y ago

0.9.14 Changelog

Added (4) Added $.LoadKeyValues3File to load KV3 files Added Prime Sight HUD for Defrag Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar

In this update3

Full notes

Full Momentum Mod update

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What changed

8 fixes4 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Workshop
  • Compatibility
  • Fixes
addedAdded (4)Added $.LoadKeyValues3File to load KV3 files
addedAdded (4)Added Prime Sight HUD for Defrag
addedAdded (4)Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"`
addedAdded (4)Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc
fixedFixed (8)Fixed 'scale' being applied to all entities in Hammer
fixedFixed (8)Fixed Linux dependency issues for Panorama

Momentum Mod changes

addedAdded $.LoadKeyValues3File to load KV3 files
addedAdded Prime Sight HUD for Defrag
addedAdded `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"`
addedRe-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc
fixedFixed 'scale' being applied to all entities in Hammer

Added (4)

  • Added $.LoadKeyValues3File to load KV3 files

  • Added Prime Sight HUD for Defrag

  • Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"`

  • Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc

Fixed (8)

  • Fixed 'scale' being applied to all entities in Hammer

  • Fixed Linux dependency issues for Panorama

  • Fixed MRU material list getting reversed on every Hammer launch

  • Fixed MSAA trying to be applied even when driver reported no support

  • Fixed cl_csm_debug_2d

  • Fixed modelscale not updating when undoing in Hammer

  • Fixed possible crash when trying to interact with map window during load

  • Fixed solids not rendering in Hammer

Improved (2)

  • Changed Hammer config to text format

  • Replaced OpenAL with SDL for voice recording and removed dependency

Source

Steam News / 20 June 2023

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