In this update3
Full notes
Full Momentum Mod update
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What changed
- Gameplay
- UI and audio
- Workshop
- Compatibility
- Fixes
Momentum Mod changes
Added (4)
Added $.LoadKeyValues3File to load KV3 files
Added Prime Sight HUD for Defrag
Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"`
Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc
Fixed (8)
Fixed 'scale' being applied to all entities in Hammer
Fixed Linux dependency issues for Panorama
Fixed MRU material list getting reversed on every Hammer launch
Fixed MSAA trying to be applied even when driver reported no support
Fixed cl_csm_debug_2d
Fixed modelscale not updating when undoing in Hammer
Fixed possible crash when trying to interact with map window during load
Fixed solids not rendering in Hammer
Improved (2)
Changed Hammer config to text format
Replaced OpenAL with SDL for voice recording and removed dependency
Source
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