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Steam News6 June 20233y ago

0.9.13 Changelog

Added (7) Added crash feedback dialog Added ent_text debug output to logic_gate Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage Added utility to dump shader documentation New mom_mv_d

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions9 changes4 removals
  • Performance
  • Gameplay
  • Workshop
  • Fixes
  • UI and audio
  • Compatibility
addedAdded (7)Added crash feedback dialog
addedAdded (7)Added ent_text debug output to logic_gate
addedAdded (7)Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage
addedAdded (7)Added utility to dump shader documentation
addedAdded (7)New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag
changedAdded (7)Option to choose framerate limit in Hammer

Momentum Mod changes

addedAdded crash feedback dialog
addedAdded ent_text debug output to logic_gate
addedAdded framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage
addedAdded utility to dump shader documentation
addedNew mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag

Added (7)

  • Added crash feedback dialog

  • Added ent_text debug output to logic_gate

  • Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage

  • Added utility to dump shader documentation

  • New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag

  • Option to choose framerate limit in Hammer

  • Option to disable lazy texture loading in Hammer

Fixed (20)

  • Crash loading `jump_lanc_v3` (game/issues/2065)

  • Curved walls in Defrag cause the player to get stuck (game/issues/1734)

  • Defrag haste UI regression (game/issues/2058)

  • Fixed Linux dependency issues for Panorama

  • Fixed crash when sprite helper would have invalid model and parent tried to change scale kv

  • Fixed game missing the `depthresolve_ps50` shader

  • Fixed loading of TF2 maps with v7 static prop lump

  • Fixed logic_gate having incorrect starting state

  • Fixed logic_gate state being incorrect after reloading a save

  • Fixed model helper trying to use non-uniform scale on non-prop_static entities

  • Fixed not being able to choose game config with doubleclick

  • Fixed occasional hammer and game crash when reloading models

  • Fixed png screenshots having a weird line in them in some cases

  • Fixed png screenshots on maps with HDR being too dark

  • Fixed rendering breaking when disabling postprocess on HDR maps

  • Fixed the incorrectly sized viewport in HLMV and Faceposer

  • Game and tools no longer rename themselves "MainThrd" on Linux

  • Hammer camera button and statistics now render correctly

  • RemoveDFWeapon output ignores weapon switch delay (game/issues/1884)

  • Wait for timer to run out when removing Defrag weapons (fixes instant rocket -> plasma switch on df_precision)

Improved (8)

  • Converted hammer options to Qt

  • Correct Defrag CPM swimming physics (game/issues/1843)

  • HDR cubemaps are now stored in BC6H format

  • LDR cubemaps are now stored in BC7 format

  • Player no longer has 1-2 ups in Defrag when hitting corners at high speed

  • Ported vgui debug system menu to ImGui

  • Remove 1 ups when hitting corners at high speed in Defrag (game/issues/2064)

  • Water movement is now more accurate in Defrag

Source

Steam News / 6 June 2023

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