In this update3
Full notes
Full Momentum Mod update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Workshop
- Fixes
- UI and audio
- Compatibility
Momentum Mod changes
Added (7)
Added crash feedback dialog
Added ent_text debug output to logic_gate
Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage
Added utility to dump shader documentation
New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag
Option to choose framerate limit in Hammer
Option to disable lazy texture loading in Hammer
Fixed (20)
Crash loading `jump_lanc_v3` (game/issues/2065)
Curved walls in Defrag cause the player to get stuck (game/issues/1734)
Defrag haste UI regression (game/issues/2058)
Fixed Linux dependency issues for Panorama
Fixed crash when sprite helper would have invalid model and parent tried to change scale kv
Fixed game missing the `depthresolve_ps50` shader
Fixed loading of TF2 maps with v7 static prop lump
Fixed logic_gate having incorrect starting state
Fixed logic_gate state being incorrect after reloading a save
Fixed model helper trying to use non-uniform scale on non-prop_static entities
Fixed not being able to choose game config with doubleclick
Fixed occasional hammer and game crash when reloading models
Fixed png screenshots having a weird line in them in some cases
Fixed png screenshots on maps with HDR being too dark
Fixed rendering breaking when disabling postprocess on HDR maps
Fixed the incorrectly sized viewport in HLMV and Faceposer
Game and tools no longer rename themselves "MainThrd" on Linux
Hammer camera button and statistics now render correctly
RemoveDFWeapon output ignores weapon switch delay (game/issues/1884)
Wait for timer to run out when removing Defrag weapons (fixes instant rocket -> plasma switch on df_precision)
Improved (8)
Converted hammer options to Qt
Correct Defrag CPM swimming physics (game/issues/1843)
HDR cubemaps are now stored in BC6H format
LDR cubemaps are now stored in BC7 format
Player no longer has 1-2 ups in Defrag when hitting corners at high speed
Ported vgui debug system menu to ImGui
Remove 1 ups when hitting corners at high speed in Defrag (game/issues/2064)
Water movement is now more accurate in Defrag
Source
Changelog.gg summarizes and formats this update. How we read updates.
