HomeGamesUpdatesPricingMethodology
Steam News21 May 20233y ago

0.9.12 Changelog

Added (4) Add speed mode for player_speed entity Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer) Added strafe synchronizer functionality in Surf Damage

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Balance
  • Compatibility
addedAdded (4)Add speed mode for player_speed entity
addedAdded (4)Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer)
addedAdded (4)Added strafe synchronizer functionality in Surf
changedAdded (4)Damage boost time and slick time are now sent to UI
changedFixed (14)Crash when using bind command in console
changedFixed (14)Defrag: Allow players to chain double jumps ( game/issues/2052 )

Momentum Mod changes

addedAdd speed mode for player_speed entity
addedAdded minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer)
addedAdded strafe synchronizer functionality in Surf
changedDamage boost time and slick time are now sent to UI
changedCrash when using bind command in console

Added (4)

  • Add speed mode for player_speed entity

  • Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer)

  • Added strafe synchronizer functionality in Surf

  • Damage boost time and slick time are now sent to UI

Fixed (14)

  • Crash when using bind command in console

  • Defrag: Allow players to chain double jumps (game/issues/2052)

  • Defrag: Allow players to jump when crouching under obstacles (game/issues/2053)

  • Defrag: Damage boost pickup now gives damage boost effect instead of haste

  • Defrag: Fix sticky stepup in CPM (game/issues/1844)

  • Defrag: Funkyboosts now work in Defrag CPM

  • DefragRemoved machine gun recoil
  • Fixed "_restart" not restarting the game (https://github.com/StrataSource/Engine/issues/732)

  • Fixed crash when sprite helper would have invalid model and parent tried to change scale kv

  • Fixed failing to create swapchain on some hardware

  • Fixed map instance resolution under Linux

  • Fixed model helper trying to use non-uniform scale on non-prop_static entities

  • Fixed some models not rendering in hammer

  • Fixed some rare cases of entity IO string corruption

Improved (4)

  • Calculation for ideal yaw rate has been generalized to include ground case (prespeed)

  • Entity IO can now send values of any data type to string inputs

  • HDR cubemaps are now stored in BC6H format

  • Improve synchronizer functionality (game/issues/2044)

Source

Steam News / 21 May 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.