In this update3
Full notes
Full Momentum Mod update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
- Compatibility
Momentum Mod changes
Added (4)
Add speed mode for player_speed entity
Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer)
Added strafe synchronizer functionality in Surf
Damage boost time and slick time are now sent to UI
Fixed (14)
Crash when using bind command in console
Defrag: Allow players to chain double jumps (game/issues/2052)
Defrag: Allow players to jump when crouching under obstacles (game/issues/2053)
Defrag: Damage boost pickup now gives damage boost effect instead of haste
Defrag: Fix sticky stepup in CPM (game/issues/1844)
Defrag: Funkyboosts now work in Defrag CPM
- DefragRemoved machine gun recoil
Fixed "_restart" not restarting the game (https://github.com/StrataSource/Engine/issues/732)
Fixed crash when sprite helper would have invalid model and parent tried to change scale kv
Fixed failing to create swapchain on some hardware
Fixed map instance resolution under Linux
Fixed model helper trying to use non-uniform scale on non-prop_static entities
Fixed some models not rendering in hammer
Fixed some rare cases of entity IO string corruption
Improved (4)
Calculation for ideal yaw rate has been generalized to include ground case (prespeed)
Entity IO can now send values of any data type to string inputs
HDR cubemaps are now stored in BC6H format
Improve synchronizer functionality (game/issues/2044)
Source
Changelog.gg summarizes and formats this update. How we read updates.
