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Steam News9 May 20233y ago

0.9.11 Changelog

Added (4) Added False_'s machine gun animations Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_pus

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Fixes
addedAdded (4)Added False_'s machine gun animations
addedAdded (4)Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels
addedAdded (4)Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_push ( game/issues/2043 )
addedAdded (4)Added new `player_speed` entity as a port of `target_speed` from Quake 3 Defrag
changedFixed (1)RJ rockets fizzle in gaps where they shouldn't ( game/issues/1892 )
changedImproved (1)Improved console autocomplete behavior

Momentum Mod changes

addedAdded False_'s machine gun animations
addedAdded ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels
addedAdded new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_push ( game/issues/2043 )
addedAdded new `player_speed` entity as a port of `target_speed` from Quake 3 Defrag
changedRJ rockets fizzle in gaps where they shouldn't ( game/issues/1892 )

Added (4)

  • Added False_'s machine gun animations

  • Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels

  • Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_push (game/issues/2043)

  • Added new `player_speed` entity as a port of `target_speed` from Quake 3 Defrag

Fixed (1)

Improved (1)

  • Improved console autocomplete behavior

Source

Steam News / 9 May 2023

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