In this update3
Full notes
Full Momentum Mod update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
Momentum Mod changes
Added (9)
Added %compileslick material parameter
Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit
Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled`
Added SetSlick player input to control slick status programmatically
Added _nocubemapsprite to disable light sprites when building cubemaps
Added compute shader support with stretchrect compute shader
Added func_slick entity for Defrag slick behavior
Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS
Added imgui UI framework for fogui and CSM settings
Fixed (8)
Fix +showbudget_texture(_global) not showing data properly
Fixed brush entities with primitive geometry not rendering correctly
Fixed crash related to instances in VBSP
Fixed crash related to static prop scaling
Fixed screenshots not working with MSAA enabled
Packed .mrf files not being loaded by mom_replay_playback entity (game/issues/2011)
Panorama border size changes when color is changed (game/issues/2045)
Snap hud offset calculated incorrectly (game/issues/2039)
Improved (2)
Add customization settings to defrag groundboost indicator (game/issues/2046)
Improve Defrag groundboost indicator behavior (game/issues/2040)
Source
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