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Steam News29 April 20233y ago

0.9.10 Changelog

Added (9) Added %compileslick material parameter Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled` Added SetSlick

In this update3

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
addedAdded (9)Added %compileslick material parameter
addedAdded (9)Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit
addedAdded (9)Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled`
addedAdded (9)Added SetSlick player input to control slick status programmatically
addedAdded (9)Added _nocubemapsprite to disable light sprites when building cubemaps
addedAdded (9)Added compute shader support with stretchrect compute shader

Momentum Mod changes

addedAdded %compileslick material parameter
addedAdded 'maxprojectedtextures' keyvalue to world entity to control projected texture limit
addedAdded CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled`
addedAdded SetSlick player input to control slick status programmatically
addedAdded _nocubemapsprite to disable light sprites when building cubemaps

Added (9)

  • Added %compileslick material parameter

  • Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit

  • Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled`

  • Added SetSlick player input to control slick status programmatically

  • Added _nocubemapsprite to disable light sprites when building cubemaps

  • Added compute shader support with stretchrect compute shader

  • Added func_slick entity for Defrag slick behavior

  • Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS

  • Added imgui UI framework for fogui and CSM settings

Fixed (8)

  • Fix +showbudget_texture(_global) not showing data properly

  • Fixed brush entities with primitive geometry not rendering correctly

  • Fixed crash related to instances in VBSP

  • Fixed crash related to static prop scaling

  • Fixed screenshots not working with MSAA enabled

  • Packed .mrf files not being loaded by mom_replay_playback entity (game/issues/2011)

  • Panorama border size changes when color is changed (game/issues/2045)

  • Snap hud offset calculated incorrectly (game/issues/2039)

Improved (2)

Source

Steam News / 29 April 2023

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