In this update4
Full notes
Full Momentum Mod update
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What changed
- Fixes
- Performance
- Gameplay
- Balance
Momentum Mod changes
VPhysics Traces (6)
VPhysics traces now report complete hit surface info
Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones
Fixed VPhysics point traces not hitting brush entities
Improved performance of VPhysics traces against displacements
VPhysics traces now generally behave more like non-VPhysics ones
Added `traceray_test` command for testing collision trace behavior
Added (7)
Added input for setting mouse sensitivity in distance per 360 (game/issues/2047)
Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything)
Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush entities
Added Railgun, Lightning Gun, and Machine Gun to Defrag
Added `mom_df_knockback_method` cvar to control how the Defrag splash damage bounding box is calculated
Added `mom_df_lg_damage` cvar to control lightning gun splash damage
`mom_df_lg_radius` cvar to control lightning gun splash radius
Fixed (5)
Fixed crash when omitting certain child elements from the Panorama loading screen panel
Fixed crash when popup-manager.xml is invalid (the game now exits with an error dialogue)
Fixed hang on start when the engine is told to play an invalid startup movie
Fixed rare possibility for a trace that starts inside a world brush or entity and then runs into a different entity to pass through that entity
Use more accurate bounding box for splash damage in defrag.
Improved (1)
Reduced the number of required child elements for the Panorama main menu and intro movie
Source
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