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Steam News9 August 20232y ago

0.9.18 Changelog

VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entitie

In this update4

Full notes

Full Momentum Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions3 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • Balance
fixedVPhysics Traces (6)Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones
fixedVPhysics Traces (6)Fixed VPhysics point traces not hitting brush entities
changedVPhysics Traces (6)Improved performance of VPhysics traces against displacements
addedVPhysics Traces (6)Added `traceray_test` command for testing collision trace behavior
addedAdded (7)Added input for setting mouse sensitivity in distance per 360 ( game/issues/2047 )
addedAdded (7)Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything)

Momentum Mod changes

fixedFixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones
fixedFixed VPhysics point traces not hitting brush entities
changedImproved performance of VPhysics traces against displacements
addedAdded `traceray_test` command for testing collision trace behavior
addedAdded input for setting mouse sensitivity in distance per 360 ( game/issues/2047 )

VPhysics Traces (6)

  • VPhysics traces now report complete hit surface info

  • Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones

  • Fixed VPhysics point traces not hitting brush entities

  • Improved performance of VPhysics traces against displacements

  • VPhysics traces now generally behave more like non-VPhysics ones

  • Added `traceray_test` command for testing collision trace behavior

Added (7)

  • Added input for setting mouse sensitivity in distance per 360 (game/issues/2047)

  • Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything)

  • Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush entities

  • Added Railgun, Lightning Gun, and Machine Gun to Defrag

  • Added `mom_df_knockback_method` cvar to control how the Defrag splash damage bounding box is calculated

  • Added `mom_df_lg_damage` cvar to control lightning gun splash damage

  • `mom_df_lg_radius` cvar to control lightning gun splash radius

Fixed (5)

  • Fixed crash when omitting certain child elements from the Panorama loading screen panel

  • Fixed crash when popup-manager.xml is invalid (the game now exits with an error dialogue)

  • Fixed hang on start when the engine is told to play an invalid startup movie

  • Fixed rare possibility for a trace that starts inside a world brush or entity and then runs into a different entity to pass through that entity

  • Use more accurate bounding box for splash damage in defrag.

Improved (1)

  • Reduced the number of required child elements for the Panorama main menu and intro movie

Source

Steam News / 9 August 2023

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