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- Evolve Lab
Patch 1.0.12
Patch 1.0.12 is now live! Changes to extinction events: Public Galaxies Extinction Events now only delete all creatures on depth 12 and onward on the first four planets. Extinction Events will still reset all creatures…
Patch notes4 changesFixGameplay - Evolve Lab
Changes to Extinction Events
Changes to Extinction Events I have decided to make some changes to how Extinction Events function after gathering a lot of feedback from all of you. We are now at a point where I believe that the balance of the first f…
Event5 changesBalanceGameplay - Evolve Lab
Patch 1.0.11 part 1
Patch 1.0.11 part 1 is now live! I am not quite done with the bigger features that I wanted to add with this patch and therefore I will release another patch with them later this month. Balance Changes: Tribal: Gives 1…
Patch notes13 changesFixGameplay - Evolve Lab
Patch 1.0.10
Patch 1.0.10 is now live! New Actions! Two new actions have been added to NICAOS! As always, these actions will be part of Planet 5 once it releases, and they will also join the pool for NICAOS effective immediately. Th…
Patch notes10 changesFixGameplay - Evolve Lab
Patch 1.0.9
Patch 1.0.9 is now live! This patch mostly consists of balance changes and the new NICAOS rotation, as I am still working on the next part of the UI rework. Balance Changes: Tinkerer Core: Health decreased to 2 (down fr…
Patch notes8 changesBalance - Evolve Lab
Patch 1.0.8
Patch 1.0.8 is now live! New Comeback Feature: Whenever a player reaches a research station, he will get an extra life, as long as he has less than three extra lives and creature lives. The lab header now shows you how…
Patch notes5 changesGameplayBalance - Evolve Lab
Patch 1.0.7
Patch 1.0.7 is now live! New Features: Added icons to open Settings, Compendium, and Research to the lab Hovering over the enemy in the lab now shows its state machine 🦑 Balance Changes: Wonder Pill: If eaten by the cr…
Patch notes14 changesFixGameplay - Evolve Lab
Patch 1.0.6
Patch 1.0.6 is now live! Interface Rework Part 1: I have decided to release the rework of the game interface in stages in order to get earlier feedback and not have a too long delay between patches. This means that some…
Patch notes12 changesFixUI/audio - Evolve Lab
Small Colossus Hotifx
I just deployed a small hotfix that fixes the colossus core not applying size increase to actions.
Announcement1 changeFixGameplay - Evolve Lab
Roadmap Update
Evolve Lab has now been in early access for three months, and I wanted to update you all on which features are currently in my pipeline. Since the early access release, I have already added the following features: A rot…
Event17 changesGameplayBalance - Evolve Lab
Patch 1.0.5 Part 2
Patch 1.0.5 Part 2 is now live! Balance Changes The intent of the balance changes was to tune down some of the actions and cores that had counters, but were still a bit too reliable in comparison to other builds. The Am…
Patch notes14 changesFixBalance - Evolve Lab
Patch 1.0.5 Part 1
Patch 1.0.5 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen on Sunday at the end of this week with more balance changes, bug fixes and UI improvements. New Feat…
Event29 changesFixBalance - Evolve Lab
Patch 1.0.4
Patch 1.0.4 is now live! New Features Added new on hit particle effects and sounds Added sound effects for the following cores: (Ambush, Time Bomb, Matryoshka) Core selection now prevents 3 or more of the same core from…
Store14 changesFixGameplay - Evolve Lab
Patch 1.0.3 Part 2
Patch 1.0.3 Part 2 is now live! New Features All creatures in a team that reaches a new depth will now gain a gold silver or bronze badge as a reward. The most dangerous creature from the team gets the gold badge and if…
Event10 changesFixUI/audio - Evolve Lab
Patch 1.0.3 Part 1
Patch 1.0.3 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen later tonight to add some more features / bugfixes / balance changes and preparations for the extinc…
Event11 changesFixBalance - Evolve Lab
Preparing for the first extinction event
We are nearing the end of the month and with that are also getting closer to the first extinction event! In an extinction event all planets will be reset to their initial states. On the one hand, this is an exciting opp…
Announcement1 changeBalance


