Full notes
Full Evolve Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Patch 1.0.6 is now live!
Interface Rework Part 1:
I have decided to release the rework of the game interface in stages in order to get earlier feedback and not have a too long delay between patches. This means that some parts are still work in progress and I will be adding more polish and features over the next few patches.
State machine interface has been reworked
Creature Interface has been reworked
Lab interface has been reworked
Selecting a creature for the next combat is now part of the lab phase
The look of buttons and UI-containers has been reworked
New Actions!
Two new actions have been added to NICAOS!
These actions will be part of planet 5 once it releases and will also join the pool of actions for NICAOS effective immediately. These actions are still subject to change and could even get changes during this month if necessary.
Wonder Pill: Spawn a pill at a random position that boosts the stats of the creature or a SUMMON action when consumed
Static Charge: Grants you 1 spark stack. Whenever a creature with spark stacks takes damage it fires one spark per stack in a random direction
I hope you have fun experimenting with the new actions and I’m looking forward to your feedback regarding the interface changes!
Hotfixes:
Hotfix 1 (04.01.2026):
I just released a small hotfix that fixed a typo in the wonder pill description and a visual bug in the lab scene. Hotfix 2 (05.01.2026): I just released a hotfix that fixed the following bugs:
Wonder Pill would sometimes increase the stats multiple times
Sparks now trigger when the creature would die but the death is prevented. ( Tridacna and Resurrection Core)
Source
Changelog.gg summarizes and formats this update. How we read updates.
