Full notes
Full Evolve Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
Patch 1.0.7 is now live!
New Features:
Added icons to open Settings, Compendium, and Research to the lab
Hovering over the enemy in the lab now shows its state machine 🦑
Balance Changes:
Wonder Pill:
If eaten by the creature, it gets +2 strength and +2 energy (up from +1 each)
Now has size stat
Base size has been slightly increased
- NetBase duration has been increased to 2.5s (up from 2.0s)
Convert: No longer chases actions that are outside the battlefield 🦑
Hunter Module: No longer targets actions that are outside the battlefield 🦑
- WoundDamage has been increased to 25% (up from 20%)
Time Bomb: Now uses all delayed actions twice when it explodes
Purity: Now gives +2 damage and +2 speed (up from +1 each)
Bug Fixes:
Creatures with fewer cores than they should have for that depth are no longer stored (This could happen if a player abandons a run during core selection)
Fixed torpedo sometimes spawning two explosions 🦑
Fixed sort order of actions sometimes being broken in the state machine after adding a module to an action
Fixed actions sometimes not being grouped correctly in the state machine 🦑
Fixed Aim + Hunter + Combo not aiming correctly after comboing if the enemy has no SUMMONs 🦑
🦑: Features or bug fixes that resulted from community suggestions
Have fun playing :)
Hotfix 1 (24.01.2026)
Wound did not apply its damage correctly (I will monitor whether I will revert the buff from this patch since that problem already existed before and therefore wound always dealt 1 damage regardless of the percentage
Time Bomb now also uses actions while the creature is stunned
Source
Changelog.gg summarizes and formats this update. How we read updates.
