HomeGamesUpdatesPricingMethodology
Steam News17 January 20265mo ago

Patch 1.0.7

Patch 1.0.7 is now live! New Features: Added icons to open Settings, Compendium, and Research to the lab Hovering over the enemy in the lab now shows its state machine 🦑 Balance Changes: Wonder Pill: If eaten by the cr

Full notes

Full Evolve Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions4 changes3 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedNew Features:Added icons to open Settings, Compendium, and Research to the lab
addedBalance Changes:Wonder Pill: If eaten by the creature, it gets +2 strength and +2 energy (up from +1 each) Now has size stat Base size has been slightly increased
changedBalance Changes:Net: Base duration has been increased to 2.5s (up from 2.0s)
removedBalance Changes:Convert: No longer chases actions that are outside the battlefield 🦑
removedBalance Changes:Hunter Module: No longer targets actions that are outside the battlefield 🦑
changedBalance Changes:Wound: Damage has been increased to 25% (up from 20%)

Patch 1.0.7 is now live!

New Features:

  • Added icons to open Settings, Compendium, and Research to the lab

  • Hovering over the enemy in the lab now shows its state machine 🦑

Balance Changes:

  • Wonder Pill:

    • If eaten by the creature, it gets +2 strength and +2 energy (up from +1 each)

    • Now has size stat

    • Base size has been slightly increased

  • NetBase duration has been increased to 2.5s (up from 2.0s)
  • Convert: No longer chases actions that are outside the battlefield 🦑

  • Hunter Module: No longer targets actions that are outside the battlefield 🦑

  • WoundDamage has been increased to 25% (up from 20%)
  • Time Bomb: Now uses all delayed actions twice when it explodes

  • Purity: Now gives +2 damage and +2 speed (up from +1 each)

Bug Fixes:

  • Creatures with fewer cores than they should have for that depth are no longer stored (This could happen if a player abandons a run during core selection)

  • Fixed torpedo sometimes spawning two explosions 🦑

  • Fixed sort order of actions sometimes being broken in the state machine after adding a module to an action

  • Fixed actions sometimes not being grouped correctly in the state machine 🦑

  • Fixed Aim + Hunter + Combo not aiming correctly after comboing if the enemy has no SUMMONs 🦑

🦑: Features or bug fixes that resulted from community suggestions

Have fun playing :)

Hotfix 1 (24.01.2026)

  • Wound did not apply its damage correctly (I will monitor whether I will revert the buff from this patch since that problem already existed before and therefore wound always dealt 1 damage regardless of the percentage

  • Time Bomb now also uses actions while the creature is stunned

Source

Steam News / 17 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.