HomeGamesUpdatesPricingMethodology
Steam News12 October 202510mo ago

Patch 1.0.4

Patch 1.0.4 is now live! New Features Added new on hit particle effects and sounds Added sound effects for the following cores: (Ambush, Time Bomb, Matryoshka) Core selection now prevents 3 or more of the same core from

In this update3

Full notes

Full Evolve Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions8 changes0 removals
  • UI and audio
  • Store
  • Balance
  • Fixes
  • Performance
  • Gameplay
addedNew FeaturesAdded new on hit particle effects and sounds
addedNew FeaturesAdded sound effects for the following cores: (Ambush, Time Bomb, Matryoshka)
addedNew FeaturesReward items can now be used on options in the creature shop 🦑
changedNew FeaturesDamage number size now scales with damage
changedBalance ChangesWound has been reworked: A creature with 10 or more wound stacks loses 20% of its current health at the end of each state.
changedBalance ChangesSpike duration has been increased to 1.0 (up from 0.5)

Evolve Lab changes

addedAdded new on hit particle effects and sounds
addedAdded sound effects for the following cores: (Ambush, Time Bomb, Matryoshka)
addedReward items can now be used on options in the creature shop 🦑
changedDamage number size now scales with damage
changedWound has been reworked: A creature with 10 or more wound stacks loses 20% of its current health at the end of each state.

Patch 1.0.4 is now live!

New Features

  • Added new on hit particle effects and sounds

  • Added sound effects for the following cores: (Ambush, Time Bomb, Matryoshka)

  • Core selection now prevents 3 or more of the same core from being offered 🦑

  • Reward items can now be used on options in the creature shop 🦑

  • The game now remembers your last selected starting loadout 🦑

  • Damage number size now scales with damage

  • Best result tasks now turn golden at 24 (down from 25)

Balance Changes

  • Wound has been reworked: A creature with 10 or more wound stacks loses 20% of its current health at the end of each state.

  • Spike duration has been increased to 1.0 (up from 0.5)

  • Dodge cost has been reduced to 5 (down from 10)

  • Torpedo speed has been increased to 8 (up from 7)

  • Additional Time Bomb cores now explode after 5 seconds (down from 10)

  • Rate in which Probability Amplifier and Suppressor are offered as challenge rewards has been adjusted

  • The danger level at which creatures offer no reward has been changed to -10 or lower (was -15 or lower)

Bug Fixes

  • Fixed a bug where having extra hearts wrongly counted for best result with Hexapus 🦑

  • Fixed a bug where you could have 3 extra hearts and no creature selected

  • Fixed some post combat crashes

🦑: community suggestions or bug reports

Have fun playing :)

Source

Steam News / 12 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.