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Steam News31 October 20258mo ago

Patch 1.0.5 Part 1

Patch 1.0.5 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen on Sunday at the end of this week with more balance changes, bug fixes and UI improvements.

Full notes

Full Evolve Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions25 changes0 removals
  • UI and audio
  • Events
  • Gameplay
  • Balance
  • Fixes
changedPatch 1.0.5 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen on Sunday at the end of this week with more balance changes, bug fixes and UI improvements.
addedNew FeaturesAdded the planet NICAOS. This planet gets a randomized set of 25 actions, 10 modules and 30 cores with every extinction event!
changedNew FeaturesDefault enemy difficulty has been adjusted, and they now start with a danger value 🦑
changedNew FeaturesIf there are 3 or more player made creatures in a depth, the default creatures will now also be removed on the public galaxy. Additionally, private galaxies now only need 2 player made creatures for this to happen.
changedBalance ChangesThis set of balance changes mainly aims to give defensive and neutral cores some small health buff while decreasing the health that the more aggressive cores provide. Additionally my aim is that each core should always provide the creature with a benefit, even if it already has a copy. This patch fixes that for Adaptable Armor and Proximity. In the second part of the patch Ambush and Companion will also be reworked to achieve that goal.
changedBalance ChangesAdaptable Armor: Additional copies of this core increase the reset time until you take damage by 5 seconds. 🦑

Patch 1.0.5 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen on Sunday at the end of this week with more balance changes, bug fixes and UI improvements.

New Features

  • Added the planet NICAOS. This planet gets a randomized set of 25 actions, 10 modules and 30 cores with every extinction event!

  • Default enemy difficulty has been adjusted, and they now start with a danger value 🦑

  • If there are 3 or more player made creatures in a depth, the default creatures will now also be removed on the public galaxy. Additionally, private galaxies now only need 2 player made creatures for this to happen.

Balance Changes

This set of balance changes mainly aims to give defensive and neutral cores some small health buff while decreasing the health that the more aggressive cores provide. Additionally my aim is that each core should always provide the creature with a benefit, even if it already has a copy. This patch fixes that for Adaptable Armor and Proximity. In the second part of the patch Ambush and Companion will also be reworked to achieve that goal.

  • Adaptable Armor: Additional copies of this core increase the reset time until you take damage by 5 seconds. 🦑

  • ProximityHealth decreased to 3 (down from 5). When picked, adds 2 Surprise modules for each proximity core to the inventory (including this one). 🦑
  • ColossusHealth increased to 12 (up from 10), now also decreases speed of all movement actions by 1.
  • SpiralBubble speed increased to +6 (up from +5)
  • HealthyHealth increased to 14 (up from 12)
  • JugglerHealth decreased to 2 (down from 5)
  • SwiftHealth increased to 6 (up from 5)
  • LarvalHealth increased to 6 (up from 5)
  • AnchorHealth increased to 6 (up from 5)
  • PacifistHealth increased to 6 (up from 5)
  • DwarfHealth increased to 6 (up from 5)
  • Time BombHealth increased to 6 (up from 5)
  • MatryoshkaHealth increased to 6 (up from 5)
  • NourishedHealth increased to 5 (up from 3)
  • Fast ForwardHealth increased to 4 (up from 3)
  • PinballHealth decreased to 2 (down from 4)
  • Bounty HunterHealth decreased to 2 (down from 3)
  • VigorHealth increased to 8 (up from 6)
  • RemedyHealth increased to 6 (up from 3)
  • PurityHealth increased to 4 (up from 3)
  • CollectorHealth gained per 10 actions increased to 12 (up from 10)
  • ArtilleryHealth decreased to 0 (down from 2), PROJECTILE actions damage increased to +2 (up from +1)

Hotfix 1:

  • Fixed Mutate picking modules that do not exist on the current planet

  • Fixed Compendium displaying the wrong planet name when opened 🦑

🦑: community suggestions or bug reports

Have fun playing :)

Source

Steam News / 31 October 2025

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