In this update3
Full notes
Full Evolve Lab update
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What changed
- Balance
- UI and audio
- Gameplay
- Maps
Evolve Lab changes
Patch 1.0.14 is now live! This batch adds a new action, three new cores and some balance changes.
I am still working on a patch with some UI improvements and bugfixes that should be ready later this month.
New Action:
Fishing Hook: Spawn a fishing hook, that stuns the enemy on hit.
New Cores:
- NirvanaGain a new state at the end of your state machine with 1s transition time. This state can not have any actions in it. At the start of each of your states without any actions in it, deal 1 true damage to the enemy.
Sluggish: All of your actions have +1 size, +1.0 duration, -2 damage, -2 speed.
Agile: All of your actions have +2 damage, +2 speed, -1 size, -0.5 duration.
Balance Changes:
Mutate Module: Mutate now triggers before an action is used instead of after. 🦑
- Mutagen CoreChanged to: Adds one Mutate Module to each action. Health decreased to 4 (down from 5). No longer adds Mutate Module to your inventory.
- DolphinDecreased time until the dolphin reenters the battlefield to 0.5s. (down from 1.0s) 🦑
🦑: Features or bug fixes that resulted from community suggestions
As always, have fun playing and let me know what you think about these additions :)
Source
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