Update archive
Latest Desynced updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Regular Update
Hello Operators, 1.0.17871 — Now Live on Main Branch After a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now…
Regular Update (experimental)
Experimental 1.0.17871 Fix issue when copying an item with deleted dependencies (i.e. a blueprint using a deleted behavior) between Library and Favorites leaving the item in an invalid state where copying it a second ti…
Regular Update (experimental)
Experimental 1.0.17866 Fix behavior value search not finding an identifier or coordinate without a number Fix issues caused by a "Break" instruction at the top of a sub-behavior while inside a loop in the outer calling…
Regular Update (experimental)
Experimental 1.0.17857 Additions Support copy/paste single argument values in the behavior editor Add a simple search function to behavior editor (currently only argument values can be searched) Allow dragging an instru…
Regular Update (experimental)
Experimental 1.0.17832 Changes Show "Move and Fire" stat in the tooltip for all weapon components Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars) Only show…
Regular Update (experimental)
Experimental 1.0.17819 Additions Added voice acting credits Changes Added metalbar and metalplate back to broken desert pod explorable loot Updated visibility range on Defense Block and Engineer to match range of Power…
Regular Update
Hello Operators, Over the past weeks, multiple updates have been available on the Experimental branch, where many of you helped us test and shape them with your feedback. We’ve now bundled all of these changes together,…
Regular Update (experimental)
Experimental 1.0.17789 Changes Prevent Component Recycler component from consuming Deployers (to avoid losing Deployer content) Up the instruction execution limit of unlocked behaviors from 1000 to 10000 Selecting "Run…
Regular Update (experimental)
Experimental 1.0.17781 Additions Add English spoken audio to all dialogue lines by ELAIN and HIGGS Add a button next to text blocks with spoken dialogue in the codex to replay the audio Support pause button and space ba…
Regular Update (experimental)
Experimental 1.0.17755 Additions Added button to add integrated component on robot units Show extra popup button on logistics network button for unit selection Changes Update links for wiki/discord/QQ based on language…
Regular Update (experimental)
Experimental 1.0.17734 Additions With multiple units selected, show count of each component and also list components without registers Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBa…
Regular Update (experimental)
Experimental 1.0.17707 Additions For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick Use the number on the Store register as the minimum stack amount…
Regular Update (experimental)
Experimental 1.0.17648 Additions Add hotkey for Relocate (bound to Period . by default) Added missing image to Registers codex page Show icon row with socket and item slot information on building/unit tooltips even with…
Regular Update
Update 1.0.17604 Additions Added lightning bolt icon "Power Production" to list of usable visual icons Added new "Simulation Tick" and "Can Equip" behavior instructions Added "Unit" input parameter and "Index" output pa…
Regular Update
Desynced 1.0.17546 Fixes Fix server mode "Separate/Versus" still causing all players to be in the same faction Skip tutorial step 23 if basic structures has already finished researching Show behavior start/stop buttons…
Regular Update
Desynced 1.0.17531 Fixes Various fixes for the tutorial Fix for Resolution Scale option not getting saved when running without DLSS/NIS Upscaling Removed Scout Radar from Basic Signals (as it is part of the Starter Tech…
🚀 Desynced 1.0 is Out Now!
Hello, Operator! It has been a long journey. DESYNCED first launched into Early Access in August 2023, and since then the game has grown tremendously thanks to your feedback. Over the past few years we have been constan…
🚀 1.0 Release Date Announcement
🚀 We made it together! Desynced launches into 1.0 on March 5 If you’ve been with us during Early Access, you already know how much Desynced has evolved. Since its Early Access debut in 2023, the game has grown through…
Regular Update (experimental)
Experimental_UE5 0.1.17201 Additions Added 2 new music tracks Control Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced…
Regular Update (experimental)
Experimental_UE5 0.1.17129 Additions Show components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or…
