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Steam News 1 May 202619d ago

Regular Update (experimental)

Experimental 1.0.17857 Additions Support copy/paste single argument values in the behavior editor Add a simple search function to behavior editor (currently only argument values can be searched) Allow dragging an instru…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions14 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Store
addedAdditionsAdd a simple search function to behavior editor (currently only argument values can be searched)
addedAdditionsAllow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter
addedAdditionsAdd freestanding comment nodes for behaviors
addedChangesAdded behavior instruction 'Set Data': Set the data part of a value (identifier, target reference or coordinate)
changedChangesChanged behavior instruction 'Set Number': Make it always and only set the number (don't affect coordinate)
changedChangesChanged behavior instruction 'Combine Coordinate' and 'Combine Register': Besides INFINITE, also ignore incoming NOT numbers

Experimental 1.0.17857

Additions

  • Support copy/paste single argument values in the behavior editor

  • Add a simple search function to behavior editor (currently only argument values can be searched)

  • Allow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter

  • Add freestanding comment nodes for behaviors

Changes

  • Count docked units and docking garages as "adjacent" for behavior instructions that act on other units

  • Added behavior instruction 'Set Data': Set the data part of a value (identifier, target reference or coordinate)

  • Changed behavior instruction 'Set Number': Make it always and only set the number (don't affect coordinate)

  • Changed behavior instruction 'Combine Coordinate' and 'Combine Register': Besides INFINITE, also ignore incoming NOT numbers

  • Changed behavior instruction 'Combine Register': Renamed argument 'Unit' to 'Data' because it can contain any data part

  • Changed behavior instruction 'Separate Register'Updated explanation to match the other instructions
  • Changed behavior instruction 'Distance ': Enable coordinate input for constant values, fix calculation between two coordinates to match the game logic, update documentation

  • Changed behavior instruction 'Loop Recipe Ingredients' : Enable selection of unit types on Recipe argument

  • Changed behavior instruction 'Get Self': Return an optional second value that specifies the component type identifier and index of the running behavior controller

  • Changed behavior instruction 'Is Working': Return the index of the working component (if multiple of the same component are equipped)

  • Changed behavior instruction 'Load Behavior': Also accept a specific component type identifier besides just the component index

  • Changed behavior instructions that take a component index (i.e. 'Get From Component' or 'Set Link') to also accept a combined type identifier and index (instead of separate arguments)

  • Remove AI Behavior Controller restrictions from Un/Equip Component Remotely instructions and change the failure branch from "No Component" to "Failed" and handle more cases

  • Slight margin and size changes for many behavior nodes for a more balanced look

  • Extend silica spawn to higher altitudes

  • Disallow locating hidden enemy units by using "Follow Camera" or "View Unit" from a register

Fixes

  • Fix lagging of Memory Viewer window in behavior editor when there are many thousand elements

  • Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)

  • Fix re-ordering parameters in behavior editor leaving Call instruction arguments assigned to wrong parameters

  • Fixed direction of human ai explorer scanner effect

  • Fix regression of version 17832 which made components wrongfully show having their generated power amounts overclocked (i.e. a Power Cell in an M socket)

  • Fix Time Egg functionality breaking when a drone is docked

  • Fix game crash when a non-floating unit is docked and wants to move but it finds itself blocked while its garage is also a moving unit

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 1 May 2026

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