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Steam News 27 April 202623d ago

Regular Update (experimental)

Experimental 1.0.17832 Changes Show "Move and Fire" stat in the tooltip for all weapon components Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars) Only show…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions8 changes0 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Events
  • Workshop
changedChangesShow "Move and Fire" stat in the tooltip for all weapon components
addedChangesAdded "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)
changedChangesOnly show durability boost with health component, not full amount
changedFixesFix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)
changedFixesKeep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)
addedFixesFix for Set Logistics instruction changing settings you previous had enabled but disabled

Experimental 1.0.17832

Changes

  • Show "Move and Fire" stat in the tooltip for all weapon components

  • Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)

  • Only show durability boost with health component, not full amount

Fixes

  • Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)

  • Keep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)

  • Fix for Set Logistics instruction changing settings you previous had enabled but disabled

  • Fix handling of memory arrays using coordinates with negative parts as identifiers in the "Loop Memory" instruction as well as the "Memory Viewer" window

  • Fix sub-behavior writing to an out parameter that is destined to write to a faction register not working

  • Count re-simulator challenge towards unlocking achievements

  • Reduce memory allocations done for each "item throw" animations

  • Modding: Don't fail startup if a Lua file is encoded as 'UTF-8 with BOM'

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 27 April 2026

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