Update log
Full Desynced update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- UI and audio
- Events
- Workshop
Experimental 1.0.17832
Changes
Show "Move and Fire" stat in the tooltip for all weapon components
Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)
Only show durability boost with health component, not full amount
Fixes
Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)
Keep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)
Fix for Set Logistics instruction changing settings you previous had enabled but disabled
Fix handling of memory arrays using coordinates with negative parts as identifiers in the "Loop Memory" instruction as well as the "Memory Viewer" window
Fix sub-behavior writing to an out parameter that is destined to write to a faction register not working
Count re-simulator challenge towards unlocking achievements
Reduce memory allocations done for each "item throw" animations
Modding: Don't fail startup if a Lua file is encoded as 'UTF-8 with BOM'
Reminder that Experimental is exactly that, back up your saves!
[dynamiclink href="https://store.steampowered.com/news/app/1450900/view/666111203904324063"]
Source
