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Steam News 15 May 20265d ago

Regular Update

Hello Operators, 1.0.17871 — Now Live on Main Branch After a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes8 additions16 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
added1.0.17871 — Now Live on Main BranchAfter a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values, add freestanding comment nodes, copy/paste individual values, and drag arguments straight onto the "Add Parameter" box. We also added and reworked a bunch of behavior instructions to make automation logic nicer to work with overall. On top of that there's a solid performance improvement to proximity component processing, a big pile of bug fixes, and voice acting credits snuck in there too.
addedAdditionsAdd a simple search function to behavior editor (currently only argument values can be searched)
addedAdditionsAllow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter
addedAdditionsAdd freestanding comment nodes for behaviors
addedAdditionsAdded voice acting credits
addedChangesAdded metalbar and metalplate back to broken desert pod explorable loot

Hello Operators,

1.0.17871 — Now Live on Main Branch

After a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values, add freestanding comment nodes, copy/paste individual values, and drag arguments straight onto the "Add Parameter" box. We also added and reworked a bunch of behavior instructions to make automation logic nicer to work with overall. On top of that there's a solid performance improvement to proximity component processing, a big pile of bug fixes, and voice acting credits snuck in there too.

Huge thanks to everyone who played on the experimental branch and sent feedback. You helped catch a lot of stuff that would have otherwise slipped through, and this update is better for it. Now go enjoy it!

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Additions

  • Support copy/paste single argument values in the behavior editor

  • Add a simple search function to behavior editor (currently only argument values can be searched)

  • Allow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter

  • Add freestanding comment nodes for behaviors

  • Added voice acting credits

Changes

  • Added metalbar and metalplate back to broken desert pod explorable loot

  • Updated visibility range on Defense Block and Engineer to match range of Power Field components

  • Show the infinity button for Loop Units (Range) behavior instruction which uses visibility range

  • AOE repairers will also repair docked units

  • Swapped Long and Short Range in description of Twin Autocannons and the Recoilless Rifle

  • Changed Virus Protection description

  • Adjusted the way Sending to shared storage works with Item Transporter Only to avoid making unfulfillable orders

  • Reduced blight power loop sound volume

  • Count docked units and docking garages as "adjacent" for behavior instructions that act on other units

  • Added behavior instruction 'Set Data': Set the data part of a value (identifier, target reference or coordinate)

  • Changed behavior instruction 'Set Number': Make it always and only set the number (don't affect coordinate)

  • Changed behavior instruction 'Combine Coordinate' and 'Combine Register': Besides INFINITE, also ignore incoming NOT numbers

  • Changed behavior instruction 'Combine Register': Renamed argument 'Unit' to 'Data' because it can contain any data part

  • Changed behavior instruction 'Separate Register'Updated explanation to match the other instructions
  • Changed behavior instruction 'Distance ': Enable coordinate input for constant values, fix calculation between two coordinates to match the game logic, update documentation

  • Changed behavior instruction 'Loop Recipe Ingredients' : Enable selection of unit types on Recipe argument

  • Changed behavior instruction 'Get Self': Return an optional second value that specifies the component type identifier and index of the running behavior controller

  • Changed behavior instruction 'Is Working': Return the index of the working component (if multiple of the same component are equipped)

  • Changed behavior instruction 'Load Behavior': Also accept a specific component type identifier besides just the component index

  • Changed behavior instructions that take a component index (i.e. 'Get From Component' or 'Set Link') to also accept a combined type identifier and index (instead of separate arguments)

  • Remove AI Behavior Controller restrictions from Un/Equip Component Remotely instructions and change the failure branch from "No Component" to "Failed" and handle more cases

  • Slight margin and size changes for many behavior nodes for a more balanced look

  • Extend silica spawn to higher altitudes

  • Disallow locating hidden enemy units by using "Follow Camera" or "View Unit" from a register

  • Show "Move and Fire" stat in the tooltip for all weapon components

  • Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)

Source

Steam News / 15 May 2026

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