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Steam News15 May 20263mo ago

Regular Update

Hello Operators, 1.0.17871 — Now Live on Main Branch After a few weeks on the experimental branch, this update is finally making its way to everyone.

In this update4

Full notes

Full Desynced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

38 fixes11 additions19 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Workshop
added1.0.17871 — Now Live on Main BranchAfter a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values, add freestanding comment nodes, copy/paste individual values, and drag arguments straight onto the "Add Parameter" box. We also added and reworked a bunch of behavior instructions to make automation logic nicer to work with overall. On top of that there's a solid performance improvement to proximity component processing, a big pile of bug fixes, and voice acting credits snuck in there too.
changedAdditionsSupport copy/paste single argument values in the behavior editor
addedAdditionsAdd a simple search function to behavior editor (currently only argument values can be searched)
addedAdditionsAllow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter
addedAdditionsAdd freestanding comment nodes for behaviors
addedAdditionsAdded voice acting credits

Desynced changes

addedAfter a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values, add freestanding comment nodes, copy/paste individual values, and drag arguments straight onto the "Add Parameter" box. We also added and reworked a bunch of behavior instructions to make automation logic nicer to work with overall. On top of that there's a solid performance improvement to proximity component processing, a big pile of bug fixes, and voice acting credits snuck in there too.
changedSupport copy/paste single argument values in the behavior editor
addedAdd a simple search function to behavior editor (currently only argument values can be searched)
addedAllow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter
addedAdd freestanding comment nodes for behaviors

Hello Operators,

1.0.17871 — Now Live on Main Branch

After a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values, add freestanding comment nodes, copy/paste individual values, and drag arguments straight onto the "Add Parameter" box. We also added and reworked a bunch of behavior instructions to make automation logic nicer to work with overall. On top of that there's a solid performance improvement to proximity component processing, a big pile of bug fixes, and voice acting credits snuck in there too.

Huge thanks to everyone who played on the experimental branch and sent feedback. You helped catch a lot of stuff that would have otherwise slipped through, and this update is better for it. Now go enjoy it!

Join or Discord

Desynced

Additions

  • Support copy/paste single argument values in the behavior editor

  • Add a simple search function to behavior editor (currently only argument values can be searched)

  • Allow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter

  • Add freestanding comment nodes for behaviors

  • Added voice acting credits

Changes

  • Added metalbar and metalplate back to broken desert pod explorable loot

  • Updated visibility range on Defense Block and Engineer to match range of Power Field components

  • Show the infinity button for Loop Units (Range) behavior instruction which uses visibility range

  • AOE repairers will also repair docked units

  • Swapped Long and Short Range in description of Twin Autocannons and the Recoilless Rifle

  • Changed Virus Protection description

  • Adjusted the way Sending to shared storage works with Item Transporter Only to avoid making unfulfillable orders

  • Reduced blight power loop sound volume

  • Count docked units and docking garages as "adjacent" for behavior instructions that act on other units

  • Added behavior instruction 'Set Data': Set the data part of a value (identifier, target reference or coordinate)

  • Changed behavior instruction 'Set Number': Make it always and only set the number (don't affect coordinate)

  • Changed behavior instruction 'Combine Coordinate' and 'Combine Register': Besides INFINITE, also ignore incoming NOT numbers

  • Changed behavior instruction 'Combine Register': Renamed argument 'Unit' to 'Data' because it can contain any data part

  • Changed behavior instruction 'Separate Register'Updated explanation to match the other instructions
  • Changed behavior instruction 'Distance ': Enable coordinate input for constant values, fix calculation between two coordinates to match the game logic, update documentation

  • Changed behavior instruction 'Loop Recipe Ingredients' : Enable selection of unit types on Recipe argument

  • Changed behavior instruction 'Get Self': Return an optional second value that specifies the component type identifier and index of the running behavior controller

  • Changed behavior instruction 'Is Working': Return the index of the working component (if multiple of the same component are equipped)

  • Changed behavior instruction 'Load Behavior': Also accept a specific component type identifier besides just the component index

  • Changed behavior instructions that take a component index (i.e. 'Get From Component' or 'Set Link') to also accept a combined type identifier and index (instead of separate arguments)

  • Remove AI Behavior Controller restrictions from Un/Equip Component Remotely instructions and change the failure branch from "No Component" to "Failed" and handle more cases

  • Slight margin and size changes for many behavior nodes for a more balanced look

  • Extend silica spawn to higher altitudes

  • Disallow locating hidden enemy units by using "Follow Camera" or "View Unit" from a register

  • Show "Move and Fire" stat in the tooltip for all weapon components

  • Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)

  • Only show durability boost with health component, not full amount

Fixes

  • Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)

  • Keep item requests of units that are being docked (i.e. in Repair Garage or Unit Teleporter)

  • Fix for Set Logistics instruction changing settings you previous had enabled but disabled

  • Fix handling of memory arrays using coordinates with negative parts as identifiers in the "Loop Memory" instruction as well as the "Memory Viewer" window

  • Fix sub-behavior writing to an out parameter that is destined to write to a faction register not working

  • Count re-simulator challenge towards unlocking achievements

  • Reduce memory allocations done for each "item throw" animations

  • Modding: Don't fail startup if a Lua file is encoded as 'UTF-8 with BOM'

  • Fix lagging of Memory Viewer window in behavior editor when there are many thousand elements

  • Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapon components)

  • Fix re-ordering parameters in behavior editor leaving Call instruction arguments assigned to wrong parameters

  • Fixed direction of human ai explorer scanner effect

  • Fix Time Egg functionality breaking when a drone is docked

  • Fix game crash when a non-floating unit is docked and wants to move but it finds itself blocked while its garage is also a moving unit

  • Fix issue when copying an item with deleted dependencies (i.e. a blueprint using a deleted behavior) between Library and Favorites leaving the item in an invalid state where copying it a second time would cause an error during the process, which then could cause an import of a folder to miss reassigning some references to behaviors and blueprints

  • Fix for walls and gates showing with a gray texture in the blueprint preview

  • Fix behavior value search not finding an identifier or coordinate without a number

  • Fix issues caused by a "Break" instruction at the top of a sub-behavior while inside a loop in the outer calling behavior

  • Fix issues with the preview of very large multi-blueprints (buildings in the distance being not shown or not clickable)

  • Request a new path when a unit that wants to undock while being blocked by something gets force undocked (i.e. due to its garage getting destroyed) and placed into a tile that isn't adjacent to where its movement path starts (avoid it jumping over multiple tiles)

  • Add 30 recently added and modified strings temporarily localized via machine translation

  • Significant performance improvement to processing of proximity component triggering (i.e. weapons or repairers).

  • Fix for Voice volume being too low

  • Fix register links sometimes drawing incompletely and logging a Lua error when there is a behavior that uses "Parameter Event" nodes

  • Fix for turret links disappearing on bug units

  • Fix for scroll speed slider jumping around when it goes above/below 100%

  • Fix batteries/capacitors and storage components properly match with Has Like Component instruction

  • Fix for GetResearchRequirement instruction failing when trying to get required tech of a top level tech

  • - Limit component overclock and power use by charge/production time (i.e. when charge time is shortened from 1.0 to the minimum 0.2 seconds it won't overclock above 500%)

  • Fix relocate not working when a non-square building (i.e. 2x1 or 3x2) is moved 90 degree rotated to a location that has the top-left tile shared with the old location

  • Fixed wrong vertex coloring on alien building 3D model causing visual artifacts

  • Fix for "Run on Selection" sometimes not updating behaviors since version 1.0.17789

  • Fix for alien units that are docked from their core lacking power

  • Fix "Bitwise Op" instruction with "Shift Right" and negative input values

  • Fix logging of a Lua error when using behavior instructions like "Get from Component Remotely" on a AI Behavior Controller targeting the mothership

  • Fixes for unit duplication with virus possessor

  • Fix for certain recipes not showing

— The Desynced Team

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Steam News / 15 May 2026

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