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Steam News4 June 20262mo ago

Regular Update (experimental)

Experimental 1.0.17925 Changes Make remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research', 'Loop R

In this update3

Full notes

Full Desynced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions0 changes0 removals
  • Gameplay
  • Workshop
fixedFixesFix numerical comparison used by behavior instructions 'Switch' and 'Loop Signal' to always treat infinite as a number larger than anything else
fixedFixesFix behavior instruction 'Unequip Component' to not allow unequipping of integrated components
fixedFixesFix behavior instruction 'Is Equipped' to not log a Lua error when getting passed a wrong value that doesn't specify a component identifier
fixedFixesReminder that Experimental is exactly that, back up your saves!
fixedFixesview

Desynced changes

fixedFix numerical comparison used by behavior instructions 'Switch' and 'Loop Signal' to always treat infinite as a number larger than anything else
fixedFix behavior instruction 'Unequip Component' to not allow unequipping of integrated components
fixedFix behavior instruction 'Is Equipped' to not log a Lua error when getting passed a wrong value that doesn't specify a component identifier
fixedReminder that Experimental is exactly that, back up your saves!
fixedview

Experimental 1.0.17925

Changes

  • Make remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research', 'Loop Research Unlocks', 'Loop Research Ingredients', 'Loop Recipe Ingredients', 'Loop Repair Ingredients', 'Loop Signal', 'Loop Nearby Resources')

  • Allow inventory instructions ('Count Slots', 'Loop Inventory Slots', 'Inventory Total') to be used on dropped items and lootable explorables

Fixes

  • Fix numerical comparison used by behavior instructions 'Switch' and 'Loop Signal' to always treat infinite as a number larger than anything else

  • Fix behavior instruction 'Unequip Component' to not allow unequipping of integrated components

  • Fix behavior instruction 'Is Equipped' to not log a Lua error when getting passed a wrong value that doesn't specify a component identifier

Reminder that Experimental is exactly that, back up your saves!

view

Source

Steam News / 4 June 2026

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