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Steam News30 June 20261mo ago

Regular Update (experimental)

Experimental 1.0.17996 Additions Add windowed mode to behavior editor (limited view which still allows map and unit control) Added new guided behavior tutorials (accessible via the behavior help welcome screen) Added fa

In this update5

Full notes

Full Desynced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions0 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Server
addedAdditionsAdd windowed mode to behavior editor (limited view which still allows map and unit control)
addedAdditionsAdded new guided behavior tutorials (accessible via the behavior help welcome screen)
addedAdditionsAdded faction wide memory as an option for all memory behavior instructions (and also in the Memory Viewer window in the behavior editor)
addedAdditionsIn the Memory Viewer, add deleting of a single array besides just the 'Clear All' button
addedAdditionsAdded game option to disable story related popups
addedBehaviorsNew instruction 'Check Logistics'

Desynced changes

addedAdd windowed mode to behavior editor (limited view which still allows map and unit control)
addedAdded new guided behavior tutorials (accessible via the behavior help welcome screen)
addedAdded faction wide memory as an option for all memory behavior instructions (and also in the Memory Viewer window in the behavior editor)
addedIn the Memory Viewer, add deleting of a single array besides just the 'Clear All' button
addedAdded game option to disable story related popups

Experimental 1.0.17996

Additions

  • Add windowed mode to behavior editor (limited view which still allows map and unit control)

  • Added new guided behavior tutorials (accessible via the behavior help welcome screen)

  • Added faction wide memory as an option for all memory behavior instructions (and also in the Memory Viewer window in the behavior editor)

  • In the Memory Viewer, add deleting of a single array besides just the 'Clear All' button

  • Added game option to disable story related popups

Behaviors

  • New instruction 'Check Logistics'

  • Instruction 'Set Logistics'Added option "Connect To Logistics Network"
  • Removed instructions 'Connect', 'Disconnect', 'Enable Transport Route', 'Disable Transport Route': Will automatically get converted to 'Set Logistics'

  • Fix Instruction 'Mine': Avoid it resetting a miner component's progress when setting to a specific resource node target reference

  • Fix instruction 'Mine': Don't jump to 'Cannot Mine' branch when being able to mine but already is mining the same target

  • Fix previously removed instruction 'Get Grid Efficiency' to correctly convert old behaviors to use 'Get Grid Info' instead of it becoming an invalid instruction (bug in 1.0.17971)

  • Instruction 'Check Blight': Add 'No Visibility' pin to match 'Check Altitude', add option to check for near blight (blight gas can be extracted there)

  • Instruction 'Check Altitude'Add option to check for increased wind (high enough for increased wind power)

Changes

  • Don't show contents of a dropped item in a register with a target reference if the player faction has no visibility on it

Fixes

  • Automatically end debug inspecting in behavior editor if the inspected target is destroyed or converted (i.e. Command Center deployment)

  • Fix various spelling mistakes in tech descriptions, story popups and behavior instruction details

  • Fix 'Carry Items' not getting applied when pasting settings onto a building with an Item Transporter equipped

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 30 June 2026

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