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Steam News3 July 20261mo ago

Regular Update (experimental)

Experimental 1.0.18020 Changes Keep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed) Clear the GOTO register after picking up the last of

In this update4

Full notes

Full Desynced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions1 change0 removals
  • Gameplay
  • UI and audio
addedChangesKeep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed)
changedChangesClear the target register of a weapon component after destroying a target (avoid showing 'Destroyed Object')
addedBehaviorsNew instruction 'Loop Coordinate': Loops through coordinates in a range (given minimum and maximum) around a unit or coordinate
addedBehaviorsNew instruction 'Category Switch': Diverts the program depending on the category of the passed value
addedBehaviorsNew instruction 'Memory Sift': Remove multiple items of a memory array matching a filter
addedBehaviorsInstructions 'Notify' and 'Set Signpost': Add support for custom tags like {My Tag} which allows embedding additional values

Desynced changes

addedKeep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed)
changedClear the target register of a weapon component after destroying a target (avoid showing 'Destroyed Object')
addedNew instruction 'Loop Coordinate': Loops through coordinates in a range (given minimum and maximum) around a unit or coordinate
addedNew instruction 'Category Switch': Diverts the program depending on the category of the passed value
addedNew instruction 'Memory Sift': Remove multiple items of a memory array matching a filter

Experimental 1.0.18020

Changes

  • Keep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed)

  • Clear the GOTO register after picking up the last of a dropped item (avoid showing 'Destroyed Object')

  • Clear the target register of a weapon component after destroying a target (avoid showing 'Destroyed Object')

  • Clear the mining status register of a mining component after clearing a node (avoid showing 'Destroyed Object')

Behaviors

  • New instruction 'Loop Coordinate': Loops through coordinates in a range (given minimum and maximum) around a unit or coordinate

  • New instruction 'Category Switch': Diverts the program depending on the category of the passed value

  • New instruction 'Memory Sift': Remove multiple items of a memory array matching a filter

  • Instructions 'Notify' and 'Set Signpost': Add support for custom tags like {My Tag} which allows embedding additional values

  • Instruction 'Break': Add a count number option to break out of multiple loops at once

  • Instruction 'Data Type Switch' and 'Target Type Switch': Put all pins behind the expandable extra options so normally it only shows pins which are in use

  • Instruction 'Get Item Info': Breaking change, the value for Charge Time is now in simulation ticks and not rounded to seconds

  • Instruction 'Loop Equipped Components': Make it return the index (if multiple are equipped) alongside the component identifier (usable input for many other instructions)

  • Instruction 'Loop Equipped Components': Change second return value to be the socket index (0 for integrated components) instead of just the loop iteration count

  • Instruction 'Equip Component': The 'Socket Index' argument can now also be given as a component identifier (and index if multiple are equipped) to swap with an equipped component

  • Fix instruction 'Check Altitude': Instruction broke in version 1.0.17996 and wrongfully checked blightness instead of altitude

  • Fix instruction 'Separate': Outputs 'Coordinate' and 'Data' were incorrectly written to output 'Y' (since 1.0.17919)

  • Fix instruction 'Memory Length': Not only return identifier keys with the number but also target reference and coordinate keys

  • Fix memory reading behavior instructions set to Local Arrays still using Faction Arrays if no local arrays exist

  • Revert instruction 'Sort Storage': Was accidentally deleted in the previous patch 1.0.17996

Fixes

  • Fix Deployer component wrongfully spawning a component when deploying a Human Tank unit which was acquired after the built-in Tank Turret component was removed

  • Show stats for the built-in Tank Turret component in the tooltip of the Human Tank unit

  • Prevent clicking a behavior notification from revealing the location of an otherwise hidden enemy unit

  • Prevent equipped Deployer component losing its "One-Time Use" state when the unit it is equipped on itself is acquired and re-deployed or relocated

Reminder that Experimental is exactly that, back up your saves!

Source

Steam News / 3 July 2026

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