In this update3
Full notes
Full Desynced update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Desynced changes
Experimental 1.0.18055
Changes
- Behavior instructions 'Loop Signal', 'Switch', 'Memory Sift'Removed separate button to invert condition and added more modes to cover inversions
- Behavior instructions 'Loop Signal', 'Switch', 'Memory Sift'Experimental branch breaking changes: Due to rearranging of the comparison modes, behaviors that used Fully Equal/Data Equal/Destroyed Reference need to be updated [!]
By default start new constructions of non-square buildings rotated to be wider than tall (to match names like 2x1 or 3x2)
Behavior instruction 'Get Unit Info': Add options to query width and height of a unit/building
Behavior instruction 'Get Unit Info': Return an empty value instead of 0 when querying with an invalid input
Show boosted movement speed more exactly in the unit tooltip (rounded to one decimal place)
Fixes
Fix multiplayer sync check to not falsely report an error after a unit without a weapon component is docked and the garage has moved (regression in 1.0.18044)
Fix showing wrong icon on certain stats in the unit tooltip
Fix behavior editor changing the initial value of a parameter not getting registered as a change (and the 'Apply' button not becoming available immediately)
Source
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