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Steam News29 July 202617d ago

Regular Update (experimental)

Experimental 1.0.18087 Changes Revert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work) Remov

In this update4

Full notes

Full Desynced update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions5 changes1 removal
  • Gameplay
  • Events
removedChangesRemoved the 4 docking garage item slots of the Alien Pincer unit
fixedBehaviorsFix behavior editor error when deleting a behavior from the library while having it open in windowed mode
fixedBehaviorsFix loop behavior instructions possibly causing large stalls if there are many steps to loop but there is not a single instruction in the loop body
changedBehaviorsInstruction 'Get Resource Amount': Moved from category Values to World (next to 'Get Resource Type')
changedBehaviorsInstruction 'Launch'/'Land': Moved from category World to Units
changedBehaviorsInstruction 'Check Altitude'/'Check Blight': Moved from category Units to World

Desynced changes

removedRemoved the 4 docking garage item slots of the Alien Pincer unit
fixedFix behavior editor error when deleting a behavior from the library while having it open in windowed mode
fixedFix loop behavior instructions possibly causing large stalls if there are many steps to loop but there is not a single instruction in the loop body
changedInstruction 'Get Resource Amount': Moved from category Values to World (next to 'Get Resource Type')
changedInstruction 'Launch'/'Land': Moved from category World to Units

Experimental 1.0.18087

Changes

  • Revert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work)

  • Removed the 4 docking garage item slots of the Alien Pincer unit

Behaviors

  • Keep arguments and pins associated on instructions 'Call', 'Load Behavior', 'Place Construction', 'Produce Unit' when modifying a referenced behavior or blueprint

  • Fix behavior editor error when deleting a behavior from the library while having it open in windowed mode

  • Fix loop behavior instructions possibly causing large stalls if there are many steps to loop but there is not a single instruction in the loop body

  • Make behavior editor Memory Viewer window slightly wider so the 10th item of each row doesn't get cut off when there are scrollbars

  • Instruction 'Get Resource Amount': Moved from category Values to World (next to 'Get Resource Type')

  • Instruction 'Launch'/'Land': Moved from category World to Units

  • Instruction 'Deploy': Support Human Lander deployment

  • Instruction 'Check Altitude'/'Check Blight': Moved from category Units to World

  • Instruction 'Set Link'/'Clear Link'/'Clear All Links': Moved from category Logistics to Components

  • Instruction 'Debug Print': Moved from category World to Communication, made to only print for players controlling the faction running the behavior

Fixes

  • Fix integrated components like capacitors not appearing when deploying a bot that was received as a reward from an explorable (regression of 1.0.18020)

  • Fix construction site being placed on top of dropped item potentially duplicating components with attached meta data (like a charged shield) (regression of 1.0.18020)

Source

Steam News / 29 July 2026

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