In this update4
Full notes
Full Desynced update
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What changed
- Gameplay
- Events
Desynced changes
Experimental 1.0.18087
Changes
Revert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work)
Removed the 4 docking garage item slots of the Alien Pincer unit
Behaviors
Keep arguments and pins associated on instructions 'Call', 'Load Behavior', 'Place Construction', 'Produce Unit' when modifying a referenced behavior or blueprint
Fix behavior editor error when deleting a behavior from the library while having it open in windowed mode
Fix loop behavior instructions possibly causing large stalls if there are many steps to loop but there is not a single instruction in the loop body
Make behavior editor Memory Viewer window slightly wider so the 10th item of each row doesn't get cut off when there are scrollbars
Instruction 'Get Resource Amount': Moved from category Values to World (next to 'Get Resource Type')
Instruction 'Launch'/'Land': Moved from category World to Units
Instruction 'Deploy': Support Human Lander deployment
Instruction 'Check Altitude'/'Check Blight': Moved from category Units to World
Instruction 'Set Link'/'Clear Link'/'Clear All Links': Moved from category Logistics to Components
Instruction 'Debug Print': Moved from category World to Communication, made to only print for players controlling the faction running the behavior
Fixes
Fix integrated components like capacitors not appearing when deploying a bot that was received as a reward from an explorable (regression of 1.0.18020)
Fix construction site being placed on top of dropped item potentially duplicating components with attached meta data (like a charged shield) (regression of 1.0.18020)
Source
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