Update history
Latest Dead Spell updates
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- Dead Spell
Build 0.3.2
Reduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class…
Announcement1 changeFixPerformance - Dead Spell
Build 0.3.1
Added quest tracking to UI that displays the current zone quests • Added toggle setting for quest tracking • Fixed tooltip for crafting spell preview cast time not displaying with correct value • Changed main log learn…
Announcement1 changeFixMaps - Dead Spell
Build 0.3.0
Add main menu loading screen icon and text • Added ability to place potions on action bar • Fixed a bug where fog distance would be set at 0 when entering a zone at certain time • Fixed bug with changing resolution and…
Announcement1 changeFixBalance - Dead Spell
Build 0.2.9
Added additional font character support to main log • Added additional text for dark forest main log chats • Removed depth of field post processing effect • Reduced sharpness filtering • Removed chromatic aberration pos…
Announcement1 changeGameplay - Dead Spell
Build 0.2.8
Adjusted post processing effects settings • Added post processing effects to spell particles • Added post processing effects to NPCs • Added post processing effects to enemies • Added post processing effects to weapons…
Announcement1 changeFixMaps - Dead Spell
Build 0.2.7
Fixed some invisible tree trunks in dark forest caused by a shader issue • Added randomization to combat text spawn position • Added Right-Click to open door text to door tooltips • Added Right-Click to open text to che…
Announcement1 changeFixPerformance - Dead Spell
Build 0.2.6
Added some enemy selection outlines ( More enemies need to be updated ) • Increased some 3d name text sizes • Fixed low health warning not animating • Added Level text to player bar • Redesigned floating enemy bars • Ad…
Announcement1 changeFixMaps - Dead Spell
Build 0.2.5
Fixed issue where enemies were no longer Searching for a target Changed enemy following navigation to be more random Changed enemy follow speed to be slightly random Changed Dark Forest music Adjusted dark forest tree l…
Announcement6 changesFixGameplay - Dead Spell
Build 0.2.4
Reverted zombie and skeleton size changes back to smaller • Changed normal combat text to yellow • Changed combat text to be larger • Added thicker outline to combat text • Changed critical strike combat text color • Ad…
Announcement1 changeFixPerformance - Dead Spell
Build 0.2.3
Lowered cooldown time for debuff scrolls Fixed some overlapping audio sources Dark forest changed terrain colors Day and night cycle fixed bug where visuals were updating before time update Updated dark forest fog and l…
Event72 changesFixBalance - Dead Spell
Build 0.2.2
Reverted quality setting that was causing issues with some textures Optimized interface logic Fixed issue with some text missing outlines after Unity update Optimized Enemy logic to fix performance issues Optimized keyb…
Announcement7 changesFixUI/audio - Dead Spell
Build 0.2.1
Optimized fade out distance for text Optimized 3d text facing camera logic Improved performance for mining and herbalism respawn logic Optimized group member randomization during initial spawn Optimized Quest Object pic…
Store9 changesFixPerformance - Dead Spell
Build 0.2.0
Fixed performance issue with floating enemy health bars Reduced time for Quest particle effects to update from 3s to 2s Fixed issue with fps drop while having a target selected Adjusted physics quality for NPCS to impro…
Announcement13 changes2 numericFix - Dead Spell
Build 0.1.9
Fixed performance issue with rain particles Optimized group NPC wander logic Optimized NPC shadow rendering to improve performance Fixed NPC name text distance logic that was causing flickering in the distance
Announcement3 changesFixPerformance

